Re: [osg-users] user meeting (WAS Siggraph Course)

2008-01-24 Thread Paul Martz
and interesting. I'm not really good with names, but here's who I remember (and some of whom I have business cards of). Please reply to add yourself if I didn't remember, and feel free to correct any of this info... Paul Martz (Skew Matrix Software) Bob Kuehne (Blue Newt Software) Dave Wolfe (Fifth

Re: [osg-users] dc users group picture

2008-01-27 Thread Paul Martz
hi gang, here's a picture of the late attendees at the dc users group. we had two more early on as well. thanks to all who attended! Bob FYI -- Standing, L to R: Glenn Waldron, Paul Martz, Bob Kuehne, Don Leich, Jean-Sebastien Guay, Nevin Fry, Paul Brewster. Seated, L to R: Dave Wolfe

Re: [osg-users] osgconv ive format

2008-01-30 Thread Paul Martz
That was not even in the doc. Now that you mentioned it i found it in the osgPlugins - ive - DataOutputStream.cpp. You saved lot of my time :) I've lost sleep trying to figure out a way to efficiently generate documentation for the plugins. :-) Plugins and their Options are one of the most

Re: [osg-users] osg::StateAttribute::ON / OFF for osg::StateAttributeor not ?

2008-01-31 Thread Paul Martz
It's not clear to me what you're saying. Are you saying that even when you specify ON, fog is not enabled? Or are you saying that when you query the StateSet's GL_FOG mode later, you're not getting what was set? Or are you saying that when you dump the scene graph out to an .osg file, GL_FOG ON

Re: [osg-users] osg::StateAttribute::ON / OFF forosg::StateAttributeor not ?

2008-01-31 Thread Paul Martz
. To disable use of Material, disable lighting: setMode( GL_LIGHTING, OFF ). It helps to know OpenGL when using OSG so that you can handle such situations. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ 303 859 9466 _ From: [EMAIL PROTECTED] [mailto

Re: [osg-users] performance fbo

2008-02-06 Thread Paul Martz
How many fbos is a lot? Hundreds of BindBuffer calls per frame can not be a good thing, perhaps that explains the performance hit. -Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, February 06, 2008 10:42

Re: [osg-users] View matrix center

2008-02-07 Thread Paul Martz
, that would be a good start. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] New to OSG, some questions (selection buffer, parametric curves)

2008-02-11 Thread Paul Martz
simple ray/sphere intersection tests, which are much more efficient than software rasterization. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ 303 859 9466 ___ osg-users mailing list osg-users

Re: [osg-users] traversal question w/latest developer release - blacknodes

2008-02-12 Thread Paul Martz
I have a class that inherits from osg::Group. In this class I'm overriding the traverse function. It is written in such a way that the CULL_VISITOR doesn't have an opportunity to call osg::Group::traverse(nv). When I add this object to the scenegraph all the nodes in my scene go black.

Re: [osg-users] traversal question w/latest developer release -blacknodes

2008-02-13 Thread Paul Martz
. My node has a shader attached. If I do NOT attach that shader to the stateset, no problems. Read on On Feb 12, 2008 3:40 PM, Paul Martz [EMAIL PROTECTED] wrote: I have a class that inherits from osg::Group. In this class I'm overriding the traverse function. It is written

Re: [osg-users] Extra workload during first render of a model

2008-02-13 Thread Paul Martz
, then you still might experience the issue you describe if you have simply exhausted physical RAM on the graphics card and need to swap OpenGL objects in and out as needed. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ 303 859 9466

[osg-users] PrimitiveSet constructors, const correctness issue

2008-02-13 Thread Paul Martz
be const? I'm sure the constructor isn't going to modify that data, so at a conceptual level, it should be const. However, I didn't dig deep enough into the layers of templates and derived classes to determine if it needs to be non-const for some other reason. Paul Martz Skew Matrix Software LLC http

Re: [osg-users] another one - osg and C#

2008-02-14 Thread Paul Martz
Hi Sherman -- At my previous employer, we had a C++ app using ZAF, a cross-platform UI toolkit that was no longer supported and kind of buggy. We decided to modernize our app about the time VS2005 came out, and replace ZAF with Windows Forms and C#. The idea was to write an isolated UI that

Re: [osg-users] Back from holidays...

2008-02-14 Thread Paul Martz
16 days has nearly eliminated your RSI symptoms.; They do creep back easily, though, if you're not careful. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] PrimitiveSet constructors, const correctness issue

2008-02-15 Thread Paul Martz
It all works fine, now checked in. Thanks, I think that makes more sense. -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Modify Object After Picking

2008-02-15 Thread Paul Martz
will render with a wireframe overlay. Hope that helps, Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ 303 859 9466 _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Romain Blanchais Sent: Friday, February 15, 2008 6:28 AM

Re: [osg-users] Modify Object After Picking

2008-02-15 Thread Paul Martz
An extension to this, which I've read about but never implemented is, after rendering your object, set ztest to equal, switch to wireframe, set line thickness to 2 or 3 pixels, and render the backfaces of your object. You'll get a rather funky, and fairly cheap, silhouette of your object.

Re: [osg-users] Setting the camera matrix for a viewer

2008-02-17 Thread Paul Martz
If you have a Camera manipulator attached to your Viewer, it will override any changes to the Camera matrices. Viewer attaches a Camera manipulator by default. Paul Martz Skew Matrix Software On Feb 17, 2008, at 5:31 PM, Per Rosengren [EMAIL PROTECTED] wrote: Hod do I set the camera

Re: [osg-users] Printing the scene graph as text

2008-02-18 Thread Paul Martz
Are you aware that you could just write your scene graph as a .osg file? .osg is ASCII text. -Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Per Rosengren Sent: Sunday, February 17, 2008 7:07 AM To: OpenSceneGraph Users Subject:

Re: [osg-users] LOD with ProxyNode vs. PagedLOD

2008-02-19 Thread Paul Martz
The biggest difference is that the DatabasePager works with PagedLOD Nodes but not with ProxyNodes. You'd have to write your own paging thread or block rendering while you load. -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bradford, Chase Sent: Tuesday,

Re: [osg-users] Modify Object After Picking

2008-02-19 Thread Paul Martz
these days using shaders, which don't require multipass and produce better results. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] Flight file

2008-02-19 Thread Paul Martz
an email to Robert Lansdale at Okino. He wrote PolyTrans, so knows the software inside and out. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ 303 859 9466 _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Back Sent

Re: [osg-users] Help with OpenFlight.... (UNCLASSIFIED)

2008-02-19 Thread Paul Martz
Another possibility is missing VS8 C runtime libs. Those will need to be present in the plugins directory, unless you've a) already got them installed in WinSxS, or b) you have VS8 on your computer. -Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

Re: [osg-users] osg book

2008-02-21 Thread Paul Martz
for international shipments and PDF versions: http://stores.lulu.com/openscenegraph Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] osgUtil::cullvisitor

2008-02-25 Thread Paul Martz
The transforms might slow down the CullVisitor. Please post the model as a .osg file. Are you running the osgUtil::Optimizer in your app on the loaded model? Please take osgviewer timings again, but first disable the Optimizer with OSG_OPTIMIZER=OFF. It would be interesting to see if this allows

[osg-users] Matrix::getRotate return non-normalized Quat

2008-02-26 Thread Paul Martz
rotation Quat (0, 0, 0, 1). Given that both Quats represent a rotation from the same Matrix, I'd expect them to be identical. (Mathematically, they are identical, except the getRotate() return value isn't normalized.) Is this a bug that needs to be fixed? Paul Martz Skew Matrix Software LLC http

Re: [osg-users] setTexCoordPointer

2008-02-26 Thread Paul Martz
hi, what does the first parameter=unit in state.setTexCoordPointer mean? the documentation just tells me its called unit ;) It's the texture unit for multitexturing. Sounds like you didn't read the OSG Quick Start Guide. http://www.lulu.com/content/767629 Hope that helps, Paul Martz Skew

Re: [osg-users] Problem to consider: Shadow maps and LOD computation

2008-02-26 Thread Paul Martz
and the shadow receiver, wouldn't you? Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Matrix::getRotate return non-normalized Quat

2008-02-26 Thread Paul Martz
AFAIK, the current getRotate code does not handle cases where the matrix itself is scaled. Thanks for the info. I added code comments to getRotate() to document this assumption in the code. -Paul ___ osg-users mailing list

Re: [osg-users] Problem to consider: Shadow maps and LOD computation

2008-02-26 Thread Paul Martz
Ideally, you would want the shadow caster's LOD to be selected based on the distance between the eyepoint and the shadow receiver, wouldn't you? Actually I would like it to be based on the distance from eyepoint to Shadow Caster (measured in main camera view space). If its based

Re: [osg-users] VPB and PagedDatabase performance.

2008-02-27 Thread Paul Martz
is then to guide in the right direction. Also, there are several environment variables for controlling the DatabasePager that you might want to take a look at. The current OSG Ref Man v2.2 contains a section documenting all OSG environment variables: http://www.lulu.com/content/1669182 Paul Martz Skew

Re: [osg-users] VPB and PagedDatabase performance -compileGLObjects (UNCLASSIFIED)

2008-02-27 Thread Paul Martz
is wrong, and state how you think it should read. I'll be glad to look into it and make changes in a future revision. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 ___ osg-users mailing list osg-users

Re: [osg-users] VPB and PagedDatabase performance -compileGLObject(UNCLASSIFIED)

2008-02-27 Thread Paul Martz
I don't have the 2.2 book to compare against, so I apoligize if I get something wrong. Sorry, I must've misread your post. I tried to direct you to the env var ref for more controls, and I thought your reply to my post was suggesting that you had read it and found ti to be in error. Changing

Re: [osg-users] SIGGRAPH BOF reservation?

2008-02-27 Thread Paul Martz
Thanks, Mike. What do you estimate the attendance headcount will be? -Paul ok, request is submitted. -- mew -Original Message- From: [EMAIL PROTECTED] [mailto:osg-users- [EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, February 27, 2008 1:21 PM To:

Re: [osg-users] Example code: Using CompositeViewer to visualize theview frustum

2008-02-27 Thread Paul Martz
I cleaned this up a bit and posted it to osg-submissions as osgthirdpersonview. -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Wednesday, February 27, 2008 12:13 PM To: 'OpenSceneGraph Users' Subject: [osg-users] Example code: Using

[osg-users] osgcompositeviewer -1 issues

2008-02-27 Thread Paul Martz
left or right mouse motion in either window; the camera position does not change. The view remains static (though the fountain particle animation is playing). Do you see this on Linux? Is this a known issue? Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com

Re: [osg-users] VPB and PagedDatabase performance.

2008-02-28 Thread Paul Martz
I built the data base as 16 tiles of 4kx4k each tile running osgdem -l 6 , would running -l 8 help performance? In the first case, you have 6 levels of detail, in the second you have 8. The presence of additional levels of detail will not affect the rendering performance of the existing 6

Re: [osg-users] Camera POST_RENDER vs. postDrawCallback ... whowins?

2008-02-28 Thread Paul Martz
Hi Justin -- Are you clearing the depth buffer before rendering the HUD? camera-setClearMask(GL_DEPTH_BUFFER_BIT); -Paul Hi Robert, Thanks for getting back to me. I still seem to be having an issue with this. I've attached 3 simple images illustrating the issue. The text overly

Re: [osg-users] osgcompositeviewer -1 issues

2008-02-28 Thread Paul Martz
That's fine, I totally understand, I was just wondering if there was something wrong but if it's just for lack of time I totally understand. (note that I'm not totally sure I did the right thing in the fix, I just did what worked for me - I don't know the related code that well so I

[osg-users] Radeon X600 OSG?

2008-02-29 Thread Paul Martz
Does anyone have experience running OSG on the X600? I'm looking for specific experiential information on any trouble areas -- what OSG features don't work well, what examples don't run correctly, etc. Thanks, Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew

Re: [osg-users] Camera POST_RENDER vs. postDrawCallback ... whowins?

2008-02-29 Thread Paul Martz
The RenderInfo version is the main one now, this calls the Camera version for backwards compatibility. This change effectively deprecates the old interface, because if someone overrides the new operator()(RenderInfo) interface but doesn't call the old interface in their callback, then the old

[osg-users] Status of andesengineering.com

2008-02-29 Thread Paul Martz
something is broken. He asks that, if you're encountering a problem, please contact him directly at burns.don 'at' gmail 'dot' com. As osg-users itself appears to also be having issues today, I hope this post finds its intended recipients eventually. :-) Paul Martz Skew Matrix Software LLC http

Re: [osg-users] Camera POST_RENDER vs. postDrawCallback ... whowins?

2008-02-29 Thread Paul Martz
On Fri, Feb 29, 2008 at 6:24 PM, Paul Martz [EMAIL PROTECTED] wrote: The RenderInfo version is the main one now, this calls the Camera version for backwards compatibility. This change effectively deprecates the old interface, because if someone overrides the new operator

[osg-users] ANN: OSG training in Paris

2008-03-03 Thread Paul Martz
release/announcement follows. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ 303 859 9466 OpenSceneGraph Training, Paris Ann Arbor, Michigan, and Louisville, Colorado, March 3, 2008 Bob Kuehne of Blue Newt Software and Paul Martz of Skew Matrix

Re: [osg-users] Using NodeMask...

2008-03-03 Thread Paul Martz
Why it doesn't work ? is it the more easy way to make a hide/show function ? A simpler solution would be to toggle the earthGroup NodeMask between 0 and 0x. Another solution would be to use a top-level Switch node. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http

Re: [osg-users] slave cameras and transparent bin

2008-03-03 Thread Paul Martz
If the problem occurs with two slave cameras, then you should be able to reproduce it using osgviewer on a dual-display system, right? If so, please post an .osg file so that we can reproduce the issue. -Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

Re: [osg-users] ANN: OSG training in Paris

2008-03-03 Thread Paul Martz
in Paris Good news to have some OSG users meeting at Paris ! Besides of the training, is there anything planned to go have a drink ? :) On Mon, Mar 3, 2008 at 5:52 PM, Paul Martz [EMAIL PROTECTED] wrote: Hi all -- I'm pleased to announce that registration is now open for our next public OSG

Re: [osg-users] ANN: OSG training in Paris

2008-03-07 Thread Paul Martz
I'll look into using our classroom facility in the evening, but it would be good to consider alternative locations. Are there any OSG users in Paris who would be able to investigate possible locations for the evening session? Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http

Re: [osg-users] OSG BOF @ SIGGRAPH 2008

2008-03-07 Thread Paul Martz
Thanks, Mike -- I added this to the Community News on the wiki. We might want to swap out the image for the SIGGRAPH logo. Feel free to edit/update/correct as you see fit. -Paul Hi all, just received confirmation of the OSG Birds-of-a-Feather for SIGGRAPH. cheers -- mew Group Name:

[osg-users] File search and absolute paths

2008-03-07 Thread Paul Martz
OSG should just return an error if the file can't be found in the path specified. Just curious... Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ 303 859 9466 ___ osg-users mailing list osg-users

Re: [osg-users] 3dconnexion for windows

2008-03-07 Thread Paul Martz
code for interfacing with the device. I'm wondering how you addressed this issue? Thanks for any info, Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ 303 859 9466 _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dieter

Re: [osg-users] Render Queue

2008-03-09 Thread Paul Martz
The osgUtil::CullVisitor creates RenderBins from the visible Drawables, then each RenderBin is processed. So, take a look at CullVisitor and RenderBin. Then also look at, for example, osg::Geometry::apply to see how Geometry is sent to OpenGL. You can capture the OpenGL commands with a tool like

[osg-users] OpenFlight export issues

2008-03-11 Thread Paul Martz
such as the proposed UserData to preserve FLT Object flags. If the two plugins should be combined, then I should probably get to work on this now to save me work in the future. Thoughts? Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ 303 859 9466

Re: [osg-users] OpenFlight export issues

2008-03-11 Thread Paul Martz
] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Tuesday, March 11, 2008 11:39 AM To: 'OpenSceneGraph Users' Subject: [osg-users] OpenFlight export issues Hi Robert -- I'm making good progress on the OpenFlight exporter plugin and wanted to bounce a couple ideas off you

Re: [osg-users] OpenFlight export issues

2008-03-11 Thread Paul Martz
complexity for a small amount of gain in terms of functionality - code complexity in osgDB::Registry itself does need to be taken into consideration, personally I already find it complex enough. Robert. On Tue, Mar 11, 2008 at 5:39 PM, Paul Martz [EMAIL PROTECTED] wrote: Hi Robert

Re: [osg-users] Testing of SVN version please

2008-03-13 Thread Paul Martz
On VS 2005, WinXP, with Debug build selected: * Built, installed, and tested OSG * Build and installed VPB ...and all is well. Release build is in progress. Will test the Release build of VPB once it's complete. -Paul Hi All, I am now preparing for another developer release of the

Re: [osg-users] Testing of SVN version please

2008-03-14 Thread Paul Martz
Thanks for the fix, Robert. My mistake on that. -Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Friday, March 14, 2008 5:12 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Testing of SVN version please Hi

[osg-users] Debug JPEG plugin issues

2008-03-14 Thread Paul Martz
in case others are encountering the same issue. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] Debug JPEG plugin issues

2008-03-14 Thread Paul Martz
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Friday, March 14, 2008 1:04 PM To: 'OpenSceneGraph Users' Subject: [osg-users] Debug JPEG plugin issues For some time now, I've been unable to load the Debug JPEG plugin osgdb_jpegd.dll. The Release build works just fine

Re: [osg-users] Debug JPEG plugin issues

2008-03-18 Thread Paul Martz
, Paul Martz wrote: For some time now, I've been unable to load the Debug JPEG plugin osgdb_jpegd.dll. The Release build works just fine. Because I'm on Windows, I had assumed this was some runtime library / PATH issue Today, this finally bugged me enough to investigate it. I looked

Re: [osg-users] A question about zooming with orthographicprojection

2008-03-18 Thread Paul Martz
Agreed; this works. In perspective, you zoom bu changing the field of view; in ortho you can achieve the same zoom effect by altering the left/right/bottom/top to display a larger/smaller view volume. -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Daniel Moos

Re: [osg-users] Little slave cam that represents the scene

2008-03-21 Thread Paul Martz
For a view of what the cow is seeing, take the inverse of the cow's transformation and set it as the view matrix. Hope that helps, -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jon Sent: Friday, March 21, 2008 1:56 PM To:

[osg-users] OSG Training in Paris - 10% discount

2008-03-24 Thread Paul Martz
€. Terrain Databases in OpenSceneGraph, regularly 799€ now 719€. Register using your credit card at the following URL: http://www.skew-matrix.com/trainingparis.html Hope to see you in Paris next month! Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ 303

Re: [osg-users] Appeal for use of human names

2008-03-24 Thread Paul Martz
Paul Martz = osgOracle Crap! I was hoping my new name could be GrfX XcelR8R d00d :-) -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Should RELEASE event have a button mask?

2008-03-24 Thread Paul Martz
the fact that the event is a RELEASE, so there's no need to zero the mask (thereby deleting the information about _which_ button was released). Or maybe this is a platform issue (I'm on Windows)? Thanks for any info... Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http

Re: [osg-users] Should RELEASE event have a button mask?

2008-03-24 Thread Paul Martz
...or I could just use getButton(). (Note to self: read code before posting.) -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Monday, March 24, 2008 3:49 PM To: 'OpenSceneGraph Users' Subject: [osg-users] Should RELEASE event have a button

Re: [osg-users] please clarify about returns

2008-03-24 Thread Paul Martz
: http://www.blue-newt.com/products/. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 Some one in some other thread indicated about the developers of OSG expecting cheques. I don't know if that is just a misconception on the part of that user or if it is reality

Re: [osg-users] please clarify about returns

2008-03-25 Thread Paul Martz
it might appear that new features and bug fixes just pop up in the next release for free, I'm willing to bet that someone is funding that work a majority of the time. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 ___ osg

[osg-users] FLT export submission imminent

2008-03-27 Thread Paul Martz
the OpenFlight page on the wiki with documentation regarding exporting. This is not a complete work; I still have funding for enhancements and bug fixes. I hope usage by the community will help drive my additional changes to the code. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com

Re: [osg-users] RE FLT export submission imminent (Paul Martz)

2008-03-27 Thread Paul Martz
Hi Neil -- The exporter will be integrated with the existing importer, so we'll just have a single FLT plugin that will both read and write. Compatibility with 1.2 might be an issue in a few areas. I had to make some changes both to the FLT importer code, as well as core OSG, to support the

[osg-users] ANN: FLT export

2008-03-27 Thread Paul Martz
on making available to the community. I'll post here when I have more info. It has a dependency on Python so is not suitable for inclusion in core OSG. Thanks in advance for testing and feedback, Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ 303 859

Re: [osg-users] RE FLT export submission imminent (Paul Martz)

2008-03-27 Thread Paul Martz
Wiki updated with new export Options documentation: http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/OpenFl ight Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 ___ osg-users mailing list osg-users

Re: [osg-users] ANN: FLT export

2008-03-28 Thread Paul Martz
Thanks J-S -- If no one posted any bugs, I wouldn't think it was being used. Not enough info to figure out what's going on. Last thing that happens is you processed some texture palette entries, and as far as the output goes, that looks like it was successful. Can you provide a stack trace?

[osg-users] FLT export regression testing

2008-03-28 Thread Paul Martz
FYI -- I've now made our exporter regression test suite available by FTP. See the KnowledgeBase wiki page for information on obtaining it: http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/OpenFl ight (Scroll down to the bottom.) Paul Martz Skew Matrix Software LLC http

Re: [osg-users] ANN: FLT export

2008-03-28 Thread Paul Martz
. It might be helpful in tracking down any problems. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

[osg-users] test

2008-03-28 Thread Paul Martz
Posting time: Fri Mar 28 15:56:42 UTC 2008 Dreamhost seems sluggish today. First noticed this ~15 hours ago. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ +1 303 859 9466 ___ osg-users mailing list osg

Re: [osg-users] Single Windowed OsgViewer on multiheaded

2008-03-28 Thread Paul Martz
You can set OSG_WINDOW=x y w h in your environment. Programmatically, osgViewer::Viewer support various convenience routines for forcing display only on a single screen, or in a window. setUpViewOnSingleScreen( 0 ) or something o that effect. -Paul _ From: [EMAIL PROTECTED]

Re: [osg-users] ANN: FLT export

2008-03-29 Thread Paul Martz
to the exporter. -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Daly Sent: Friday, March 28, 2008 2:36 PM To: OpenSceneGraph Users Subject: Re: [osg-users] ANN: FLT export Paul Martz wrote: Hi All -- I recently posted a change to osg-submissions

Re: [osg-users] ANN: FLT export

2008-03-29 Thread Paul Martz
to .ive and then from .ive to .flt. I don't know if it was light points in the original .flt file, or how the point got in there, but somehow they did. Robert. On Sat, Mar 29, 2008 at 3:23 PM, Paul Martz [EMAIL PROTECTED] wrote: Hi Jason -- Thanks for taking this code for a test drive

[osg-users] Stop testing FLT export temporarily

2008-03-29 Thread Paul Martz
Hi folks -- I just encountered a remarkable inefficiency in how the exporter handles Mesh and Face records. Let me do some redesign and rewriting, and once I've fixed it it'll be fair game for testing again. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew

Re: [osg-users] ANN: FLT export

2008-03-29 Thread Paul Martz
took the Flight exporter out for a quick spin and it worked remarkably well. Another nice feature available to OSG users. Grats! Regards, Brede On Fri, Mar 28, 2008 at 12:01 AM, Paul Martz [EMAIL PROTECTED] wrote: Hi All -- I recently posted a change to osg-submissions

[osg-users] Face and Mesh in FLT export

2008-03-30 Thread Paul Martz
that share the same VertexArray in OSG, you'd get that VertexArray reproduced multiple times as Local Vertex Pool records in the FLT file; not able to share that data in the Vertex Palette as you would do when using Face records. Looking forward to your thoughts and input, thanks. Paul Martz Skew

Re: [osg-users] question about compiling OSG with visual C++

2008-03-31 Thread Paul Martz
OSG includes some applications and some examples. Presuming you configured CMake so that they were built, you could try running osglogo. Ultimately, OSG _is_ a library, and you'll be writing your own application. -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf

Re: [osg-users] osg user meeting in Paris

2008-03-31 Thread Paul Martz
the cost, if it isn't too much. Cordialement, Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Art Tevs Sent: Monday, March 31, 2008 9:00 AM To: osg-users

[osg-users] OSG training in Paris

2008-03-31 Thread Paul Martz
want the discount price. Merci, Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ +1 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg

Re: [osg-users] Testing of OSG and VPB SVN in prep for nexdevreleases and 2.4 stable release

2008-04-01 Thread Paul Martz
Hi Robert -- Still having problems with OpenThreads. Here's my steps for updating, and the results: 1) rm include/OpenThreads and src/OpenThreads 2) svn update Looks like SVN gets me fresh copies of both directories and their files, then displays the following error: Error: Working copy

[osg-users] OSG user meeting in Paris - Monday 28 April

2008-04-01 Thread Paul Martz
prepare accordingly? Please post here if you plan to attend. Serge, please post info on the location so that people will know how to get there. I'll update the wiki and my registration page with that info. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466

Re: [osg-users] Testing of OSG and VPB SVN in prep fornexdevreleases and 2.4 stable release

2008-04-01 Thread Paul Martz
in of removal the svn:externals doesn't seem to help already checked out copies. Robert. On Tue, Apr 1, 2008 at 4:00 PM, Paul Martz [EMAIL PROTECTED] wrote: Hi Robert -- Still having problems with OpenThreads. Here's my steps for updating, and the results: 1) rm include/OpenThreads

Re: [osg-users] osg user meeting in Paris

2008-04-01 Thread Paul Martz
to bring some food and drinks. :) But it depends on the number of people we are, I think that if we are less than 20 it's possible, more than that we should look for another place. On Mon, Mar 31, 2008 at 6:29 PM, Paul Martz [EMAIL PROTECTED] wrote

Re: [osg-users] Need Build Support OSG 2.2.0\STLPort 4.5\VC 6

2008-04-01 Thread Paul Martz
Hi Judie -- I don't think anyone is using VC6 for OSG anymore due to exactly the types of problems you've encountered. VC6's STL isn't up to par, and the various hacks to get around that (STLPort) are difficult tow work with. Robert might comment but I believe OSG v2.0 officially dropped support

Re: [osg-users] OpenSceneGraph-2.3.7 dev release tagged.

2008-04-01 Thread Paul Martz
Don't forget to convert all the source code to use DOS line breaks! -Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Tuesday, April 01, 2008 3:37 PM To: OpenSceneGraph Users Subject: Re: [osg-users]

[osg-users] Problem editing Community News

2008-04-02 Thread Paul Martz
, the UG announcement I just added does show up. I'm not sure how I managed to botch the training news blurb. If you could fix this for me or tell me how I can fix it, I'd appreciate it. Thanks. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ +1 303 859 9466

Re: [osg-users] New Device Input

2008-04-03 Thread Paul Martz
device-specific code inside that class. You'd need to attach your manipulator before calling run() of course. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ +1 303 859 9466 _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Renan

Re: [osg-users] Dark Side of The Moon

2008-04-05 Thread Paul Martz
This is what the AutoTransform node is for. -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Renan Mendes Sent: Saturday, April 05, 2008 9:01 AM To: OSG Mailing List Subject: [osg-users] Dark Side of The Moon Hi, I'm trying to do a dark-side-of-the-moon

Re: [osg-users] Dark Side of The Moon

2008-04-06 Thread Paul Martz
Insert another MatrixTransform between your arrow and the AutoTransform to point it the way you want it. -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Renan Mendes Sent: Saturday, April 05, 2008 7:31 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Dark

Re: [osg-users] Dark Side of The Moon

2008-04-06 Thread Paul Martz
I'm not sure whether AutoTransform ROTATE_TO_SCREEN faces the positive or negative z axis, but yes you understand correctly: The MatrixTransform you add will have to do the right rotation so that AutoTransform keeps the side you want facing the viewer. -Paul _ From: [EMAIL

Re: [osg-users] why arent the .h postfix used in openscenegraph?

2008-04-08 Thread Paul Martz
this confusion. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ +1 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] why arent the .h postfix used in openscenegraph?

2008-04-08 Thread Paul Martz
the .h postfix used in openscenegraph? On Tue, Apr 8, 2008 at 4:58 PM, Paul Martz [EMAIL PROTECTED] wrote: As others have stated, the compiler doesn't care about the header extension and enforces no standard extension. Therefore, those of us in OSG can do whatever we want. Indeed, the osgPlugins

Re: [osg-users] faster builds on multiproc systems - Visual Studio 2005 2008

2008-04-09 Thread Paul Martz
FYI, the mechanism using gcc is -jn, where n is the number of threads. On my 8 proc Mac, I use -j16, assuming 2 threads per proc should be OK in light of disk usage; OSG (minus wrappers) compiles in less than 5 minutes. (Bob Kuehne taught me this - thanks, Bob.) Thanks for the /MP tip. I've

Re: [osg-users] How to disable culling of a node

2008-04-10 Thread Paul Martz
will help; see also the Recommended Reading section in the OpenSceneGraph Quick Start Guide for other books that will provide a basis in 3D graphics. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ +1 303 859 9466 _ From: [EMAIL PROTECTED

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