hello,
I am trying to provide multiple views of an OpenSceneGraph scene within a Qt
window.
I can get this working for a single view, or multiple views in the same
widget like in the osgviewerQT composite example. But I'm struggling to get
multiple views on separate widgets working.
I know many
hides all the
makeCurrent/releaseContext/swapBuffer functionality that a fully
threaded/multi-context viewer requires.
Robert.
On Mon, Dec 1, 2008 at 1:09 AM, Richard Baron Penman
[EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
hello,
I am trying to provide multiple views of an OpenSceneGraph
. Or use multiple viewers.
Robert.
On Mon, Dec 1, 2008 at 11:16 AM, Richard Baron Penman
[EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
hi Robert,
I've tried both methods used in the example and got both working for a
single view, but not for multiple.
The problem seems to be with having
I have that example working with Debian in VirtualBox.
On Fri, Dec 5, 2008 at 7:56 PM, Serge Lages [EMAIL PROTECTED] wrote:
Thank you very much for these information Don, so it seems that our crash
is really related to VMWare, I think we'll need to install a proper Linux...
:)
On Fri, Dec
Richard, just to be sure, it works with the --QOSGWidget option ?
On Mon, Dec 8, 2008 at 1:23 AM, Richard Baron Penman
[EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
I have that example working with Debian in VirtualBox.
On Fri, Dec 5, 2008 at 7:56 PM, Serge Lages [EMAIL PROTECTED]wrote
hello,
when I add a shadow map to my scene it wipes out the ambient lighting.
Searching the archives I noticed a thread from May with the same problem:
http://lists.openscenegraph.org/htdig.cgi/osg-users-openscenegraph.org/2008-May/011559.html
But the discussion in that thread ended without
hello,
I am using the model loading progress example provided by Marco Jez at
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/LoadingProgress
It is a neat effect but I have found there is a delay after the model is
loaded before it is shown in an OSG view. I expect this is
whoops, got the versions wrong - I upgraded from 2.6 to 2.8.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=7570#7570
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Sure, here is a screenshot with 2.6 where the composite views are contained
within the window.
Richard
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=7715#7715
attachment: screenshot_2.6.JPG___
:54 PM, Richard Baron Penman osgfo...@tevs.eu
wrote:
Sure, here is a screenshot with 2.6 where the composite views are
contained within the window.
Richard
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=7715#7715
Have a look at the osgviewer* examples, which show how to embed OSG in
different windowing frameworks.
Richard
On Wed, Mar 18, 2009 at 3:15 AM, Lingyun Yu lingyun.yu...@gmail.com wrote:
Hi all,
Does anybody know if I can render one part of window in OSG, and use
another framework to render
I was wondering about that - thanks for the tip,
Richard
On Wed, Mar 18, 2009 at 3:04 AM, Fernan osgfo...@tevs.eu wrote:
Hi Robert,
Thank you for your help.
I've achieved my purpose.
Following your instructions I realized that my problems were two:
1) On the one hand, the scene by
of the movie is something that would have to added to
ImageStream and its implementations, it should be possible to do this,
something like a getMovieTime().
Robert.
On Fri, Sep 19, 2008 at 6:52 AM, *Richard* Baron *Penman*
richardbp+...http://groups.google.com/groups/unlock?_done=/group/osg-users
I'm happy to extend ImageStream if my changes could be fed back.
The changes will need to be to base class and the ImageStream
implementations.
Frame information would only be relevant to a stream so why would the base
Image class need to be changed?
Richard
Hi Richard,
Chasing after
hello,
I have a model and camera animation path exported from 3ds max to osg
format.
In OpenSceneGraph I want to jump to any point along this animation, so I'm
trying to extract the AnimationPath ControlPoints.
Here is the relevant part of the osg file:
PositionAttitudeTransform {
oh now I see it - thanks very much!
Hi Richard,
You find the node with animation path callback on and then you use
dynamic_cast:
osg::AnimationPathCallback* apc =
dynamic_castosg::AnimationPathCallback*(node-getUpdateCallback());
Robert.
___
hello,
when I use the TrackballManipulator to view my model I find that the
camera velocity slows to zero if I try to approach a certain point,
which I believe is the origin.
Do you know why this occurs and how it can be prevented?
Richard
___
thanks again Robert - now I better understand how TrackballManipulator
works. I overloaded the calcMovement() function to move consistently and it
is working well.
Richard
Hi *Richard*,
The trackball slows as you move into the origin as the rate of
movement in is always a percentage of
Whose idea was it to announce this on April Fools Day?!
From reading the limited information available on their website I think this
framework would offer some useful features for my project. Does anyone have
experience or an opinion about this technology/company?
cheers,
Richard
On Wed, Apr
hi,
I'm interested in using this manipulator. Have any updates been posted or
should I use the originally posted one?
Richard
2009/3/24 Simon Loic simon1l...@gmail.com
In fact I didn't have enough time to finish this week-end. So It will be
postponed to next week.
On Fri, Mar 20, 2009
hello,
I am after an osgManipulator with CAD style rotation.
In a typical CAD program the rotation keeps the roll fixed and orbits around
the centre of the screen.
In contrast the TrackballManipulator allows the roll to change and rotates
around the origin.
Has anyone come across code that
it can help.
Regards, Moji the Great
--- On *Wed, 4/22/09, Richard Baron Penman
richardbp+...@gmail.comrichardbp%2b...@gmail.com
* wrote:
From: Richard Baron Penman richardbp+...@gmail.comrichardbp%2b...@gmail.com
Subject: [osg-users] CAD style rotation
To: OpenSceneGraph Users osg
.
I'll try to post a version of this manipulator with simple collision tests
soon , let's say by the week end.
On Tue, Apr 21, 2009 at 3:51 AM, Richard Baron Penman
richardbp+...@gmail.com richardbp%2b...@gmail.com wrote:
hi,
I'm interested in using this manipulator. Have any updates been
3 - I haven't implemented the setByMatrix function, because I don't need
it. But this should be done.
Regards, Moji the Great
Has this been implemented yet?
But I was wondering if it would be better as an extention to
TrackBallManipulator? The spherical mode is really just a set of
hi David,
I'm also interested in your work. Like Simon I had problems with QOSGWidget
and was frustrated with the limitations of AdapterWidget.
Richard
On Mon, May 11, 2009 at 11:19 PM, Simon Loic simon1l...@gmail.com wrote:
Hi David,
Just to answer your point, I would be personally
hi Donald,
The osgEphemeris mailing list is here:
http://andesengineering.com/mailman/listinfo/osg-ephemeris
I take it you used my VC9 project file. What other changes did you have to
make to get it to compile?
I haven't tried loading osgEphemeris from an OSG file. Have you tried doing
it in
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