hi Wojtek,Thank you very much,you perfect solved my problem.According to your
code,Texture2D worked,maybe it is something wrong about Texture1D. Thank you.
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thank you for your reply ,I have tried your solution ,But it still is
invaild,the Geometry shader can not get original input values.Are there other
wrong in code?Thank you for your help.
SMesserschmidt wrote:
> Am 10/5/2016 um 3:37 AM schrieb liu ming:
>
> > Hi Wojtek ,Thank
yes,I am getting 0 and 1 in geometry shader,but my input values are :
Code:
*ptr1=osg::Vec3( 0.0,0.0,0.0);
*ptr1++;
*ptr1= osg::Vec3( 40.0,0.0,0.0);
*ptr1++;
*ptr1=osg::Vec3(
Hi,
I want to send a set of data to geometry shader with osg::texture,I've got a
problem:in the geometry shader,I can use glsl function"texelFetch"to get the
texel's values,and use the values to draw a triangle,But the values is not
correct. the values always are "0" or "1",not the
Hi Wojtek ,Thank you for your reply,I have tried GL_RGBA16F_ARB instead like
that "texture0->setInternalFormat(GL_RGBA16F_ARB);",but it seemed like not
valid.The value still is 0..1 range.Are there other solutions? Thank you.
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Hi,
I am learning the osg example "osgcomputeshaders",I have a problem that how
can I save the image(the result of a computation) from shaders to my folder ? I
use the code :
Code:
while(!viewer.done())
{
viewer.frame();
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