Re: [osg-users] Composite Viewer framerate multiple cameras on large data

2014-04-08 Thread Nick Modly
Hi, I tracked this down to a driver issue, I think; I'm running on a laptop with Nvidia Optimus graphics using Ubuntu 12.04, and support for the dual-gpu is a little wonky. I reconfigured my drivers, xorg headers, and bumblebee optimus support, and got everything working happily. Thank you!

Re: [osg-users] Composite Viewer framerate multiple cameras on large data

2014-04-03 Thread Nick Modly
nsm4d wrote: Hi, I pulled the osgviewerQt example code into my project, and built and ran that. 3 out of 4 times, it runs fast (~60 fps), however, sometimes it runs slowly (~7 fps). So I don't think that the problem is my dataset or viewer setup. Attached are the stats when it runs fast

Re: [osg-users] Composite Viewer framerate multiple cameras on large data

2014-04-02 Thread Robert Osfield
HI Nick, What type of frame rate do you get when running on a single window vs multiple windows? What do the frame stats suggest for what is the bottleneck? Sharing context won't help as it'll force you to use single threaded viewer. There might be other routes though, so as just using one

[osg-users] Composite Viewer framerate multiple cameras on large data

2014-04-01 Thread Nick Modly
Hi, I have a scene graph set up with a large dataset ( A Geocentric Earth from osgEarth). In my composite viewer, I want to have multiple viewpoints (with separate camera manipulators/projection matrices; ie. an Orthographic, perspective, etc) each within a QT widget. I got this set up the