Re: [osg-users] Composite Viewer framerate multiple cameras on large data

2014-04-08 Thread Nick Modly
Hi,

I tracked this down to a driver issue, I think;
I'm running on a laptop with Nvidia Optimus graphics using Ubuntu 12.04, and 
support for the dual-gpu is a little wonky. I reconfigured my drivers, xorg 
headers, and bumblebee optimus support, and got everything working happily.

Thank you! Mods can close this thread, I guess.

Cheers,
Nick

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Re: [osg-users] Composite Viewer framerate multiple cameras on large data

2014-04-03 Thread Nick Modly

nsm4d wrote:
 Hi,
 
 I pulled the osgviewerQt example code into my project, and built and ran 
 that. 3 out of 4 times, it runs fast (~60 fps), however, sometimes it runs 
 slowly (~7 fps). So I don't think that the problem is my dataset or viewer 
 setup. Attached are the stats when it runs fast vs. slow.
 
 Nothing about my system configuration changed between runs - I ran it once, 
 it was fast, I took the screenshot. I ran it and closed it a few more times, 
 and one of them was slow, I took another screenshot. I ran it again after 
 that, and it was fast. It looks like there is a big gap between the Draw 
 and the GPU when it is running slow. Driver issue?
 
 Thank you!
 
 Cheers,
 Nick
 
 Fast
 http://imgur.com/lZQkDIT
 
 Slow
 http://imgur.com/ohuka2J


Moderator blocked my post with attached images, so I edited and linked to them 
instead.

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Re: [osg-users] Composite Viewer framerate multiple cameras on large data

2014-04-02 Thread Robert Osfield
HI Nick,

What type of frame rate do you get when running on a single window vs
multiple windows?

What do the frame stats suggest for what is the bottleneck?

Sharing context won't help as it'll force you to use single threaded
viewer.  There might be other routes though, so as just using one context
with mulitple viewports on it so you can still have your multiple views.

Robert.


On 1 April 2014 19:05, Nick Modly modly.n...@gmail.com wrote:

 Hi,

 I have a scene graph set up with a large dataset ( A Geocentric Earth from
 osgEarth). In my composite viewer, I want to have multiple viewpoints (with
 separate camera manipulators/projection matrices; ie. an Orthographic,
 perspective, etc) each within a QT widget.

 I got this set up the way I wanted it by following the osgViewerQt
 example, using the CullDrawThreadPerContext threading model, but the
 framerate is pretty low.

 Are there any tricks I can do to improve the performance? Sharing graphics
 contexts, etc?


 Thank you!

 Cheers,
 Nick

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 http://forum.openscenegraph.org/viewtopic.php?p=58772#58772





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[osg-users] Composite Viewer framerate multiple cameras on large data

2014-04-01 Thread Nick Modly
Hi,

I have a scene graph set up with a large dataset ( A Geocentric Earth from 
osgEarth). In my composite viewer, I want to have multiple viewpoints (with 
separate camera manipulators/projection matrices; ie. an Orthographic, 
perspective, etc) each within a QT widget.

I got this set up the way I wanted it by following the osgViewerQt example, 
using the CullDrawThreadPerContext threading model, but the framerate is pretty 
low.

Are there any tricks I can do to improve the performance? Sharing graphics 
contexts, etc?


Thank you!

Cheers,
Nick

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http://forum.openscenegraph.org/viewtopic.php?p=58772#58772





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