Hi Sebastian,
Do I need to build my code with release mode and linking it with
releasewithdebuginfo library or do I need to create new configuration for my
code in VS2013?
...
Thank you!
Cheers,
Uma
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Hi all ,
Thanks for the reply. I will try with ReleaseWithDebug-Build. Thanks
Sebastian
...
Thank you!
Cheers,
Uma
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Hi Uma,
Yeah I have changed that. But In debug mode it is taking too much of time.
That's not a bug but expected behavior: Debug mode will activate a lot
of checking and disable optimizations. If you need to step through your
code, you can try the ReleaseWithDebug-build of your
Hi,
Yeah I have changed that. But In debug mode it is taking too much of time.
...
Thank you!
Cheers,
Uma
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68998#68998
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osg-users mailing
"Uma Devi Selvaraj" writes:
> But in Release Mode I am facing error.
Hi, Uma.
Yes, in the screenshot it is shown that you are still linking with the
Debug libraries. Please link with the proper ones.
--
Alberto
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Hi all,
I have build osg version 3.4.0 in windows 8. I am able to render 3D models
using the command "osgviewer ".
I have tried a simple c++ code to render 3D model. I gave .obj model as
input. For small files (say file size of 577 KB) my code renders the given
model successfully, whereas
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