Hi,
After trying a lot, I could understand the behavior of Screen cordinate
computation using the above code.
SSC are computed whether or not the node is within the camera view. Its just
that the camera doesnt know if the node its luking at is still within the FoV
or not.
Wevneed to check if
Hi,
I am trying to find out what is the screen cordinates corresponding to the
world cordinates of a moving node.
I read the post: http://forum.openscenegraph.org/viewtopic.php?t=2292
and referred to OSG beginners guide also.
So, I did the following:-
//set viewport of viewer for screensize
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