[osg-users] PagedLOD traversal problem after switch to 2.6.1

2008-11-11 Thread Linus Hilding
We have a scene graph in which we want to make changes to every node's state set (switching textures). The scene graph consists of several nested PagedLOD objects(quad structure). After updating to OSG 2.6.1 from 2.2.0, not every LOD level gets visited by our NodeVisitor, when applied to the

Re: [osg-users] PagedLOD traversal problem after switch to 2.6.1

2008-11-11 Thread Linus Hilding
Sorry for the shorthanded info. Since we changed nothing other than osg version, we where curious to know if we made som known mistake. A switch back to version 2.2.0 will make it work again. When we draw the scene, the draw traversal has no trouble finding the different PagedLOD children, but

Re: [osg-users] PagedLOD traversal problem after switch to 2.6.1

2008-11-11 Thread Robert Osfield
Hi Linus, We have approximately 0 chance of guess what might be wrong. We knowing absolutely nothing about your visitor, we know absolutely knowing about when and where you call your visitor, we know practically nothing about the scene graph. Might I suggest you use a debugger to step through to