Hi. Since specular map is a texture, you would generally manage texture application through shaders and osg::Program. Blender doesn't and can't export shaders because each shader is application specific: Blender shaders are different from OpenSceneGraph ones.
So, you need to manage specular map in your own shaders. On 16 May 2018 at 16:08, Klemen Červ <klemen.c...@gmail.com> wrote: > Hello, > I'm having a problem getting specular(or any non diffuse) textures to show on > models > when I export the model from Blender 2.79 using the osgexport add-on > (cedricpinson's osgexport). > Result is as if the diffuse and specular textures were multiplied and then > used as a diffuse texture. > > Exporting to obj and converting to ive or osg using osgconv also doesn't work. > Result is an overall darker export, compared to not using a specular map. > > I also tried exporting from 3dsMax from a friends computer using the worldviz > osg exporter, > same result as exporting from blender. > > Could someone give me a working workflow from Blender to osg or tell me what > I am doing wrong? > Even an example of an osgt file with a 3d model using diffuse and specular > map at the same time would be > useful so I could hack in the specular map in the text editor after export. > > Thank you for your time and wisdom! > > Cheers, Klemen Červ > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=73652#73652 > > > > > Attachments: > http://forum.openscenegraph.org//files/spec_report_171.rar > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org