I think that the best way is to write a specific MatrixManipulator, or 
re-use (or overwrite) the NodeTrackerManipulator.

Rémy

Janusz a écrit :
> Dear all:
>
>  I am running a galaxy formation visualisation with OSG. Just to 
> simulate and visualize the gravitational effect of 2 closely passing 
> disc-shaped galaxies.
>
> The galaxies are simply a cloud of point sprites packed into a single geode.
>
> While running the simulation, I need to constantly update the camera 
> position to keep/track BOTH galaxies in a single viewport all the time.
>
> What would be the best/efficient way to achieve that?
>
>  
> Regards,
>
> Janusz Goldasz
>
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-- 
Remy Deslignes

Ingenieur Developement / Software Engineer 

Tel: +33 (0)1.53.90.11.19

===========================================
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 224, rue Saint Denis
 75002 Paris  France
 Tel: +33 (0)1.53.90.11.11
 Fax: +33 (0)1.53.90.11.12
 http://www.silicon-worlds.fr
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