Hey Michael,
It's a format used in the game Dungeon Siege. When the game goes to load up
its texturing information, it uses those "TSD" files in order to setup the
texture state sets for DirectX. I did proof of concept up here:
https://pastebin.com/FwaYd1S9. If you have anymore questions or
Hi.
It would be good to know what that format is all about, never seen it before.
On Tue, 4 Dec 2018 at 23:46, sam wrote:
>
> Hi All,
>
> I have a file format that is laid out as follows:
>
> [t:tsd,n:b_t_grs01_rvr_fall-bottom-08-static]
> {
> b dither = false;
> b hasalpha = false;
>
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