Thank you so much for the detailed response Wojtek! I had incorrectly
assumed that getOrCreateVertexBufferObject() "assigns" the new VBO to the
Geometry, similarly to what happens with getOrCreateStateSet() for a Node.
But after reading your response, digging into the OSG code, and reading up
more
Hi Ravi,
We usually do not make such extensive checks but we were debuging other
interesting VBO problem so we also checked yours. Few observations.:
0. I noticed you used multithreaded configuration and switched to
SingleThreaded. Multithreaded config creates 2 instances of GL resources
and I
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