the texture used in your model has the unRefImageDataAfterApply flag
set. The apply occurs
in the first frame. You can turn off this flag in the Texture attribute.
Eric ZAREMBA wrote:
I have a
strange problem during .IVE saving.
As you can
see in the following,
If you use unRefImageDataAfterApply then the image is discarded as
soon as the image data to download to OpenGL, which helps reduce
memory consumption significantly so is great for real-time sims.
However, if you discard the image data then you can't later use to it
write out to disk.
Mail list logo