Hi Kellen,

The usual way to manage multiple window views of a single scene graph
is to use a CompositeViewer with multiple View's each view using it's
own or sharing a graphics window.  The osgviewerQt example shows this
in action.

Robert.

On 1 March 2013 18:51, Kellen Gillespie <kellen.gilles...@gmail.com> wrote:
> Hi,
>
> I'm developing a simulation involving multiple bots in the same world.  The 
> requirements in terms of views are as follows:
>
> a) Ability to show static world cameras
> b) Ability to show bot cams
> c) Ability to move these views around and/or stack them
>
> I am using Qt and OSG to accomplish these tasks.
>
> I have made an OSGWidget that uses an Osg Viewer to render the scene inside a 
> QGLWidget.  This OSGWidget is in turn put inside a QDockWidget that can be 
> moved around and/or stacked, fulfilling that requirement.
>
> The problem is that when using multiple singular viewers to render the same 
> scene in different widgets, I get strange render behavior.  Namely, textures 
> do not display properly or sometimes even at all.
>
> I have looked around the forums and while people have had similar problems, 
> but the only responses I have seen have involved switching to an Osg 
> CompositeViewer.  For my purposes, I would like to avoid using that as it 
> breaks my desired requirement of movable and stackable widgets rendering the 
> same scene.
>
> Is this an intractable situation that just isn't easily handled by Osg?  If 
> anyone has any ideas, I would greatly appreciate some insight.  I can provide 
> code snippets if needed, but as this might just be a contradiction to Osg's 
> ideology I will wait to get some responses.
>
> Thank you very much,
>
> --Kellen
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=52928#52928
>
>
>
>
>
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