Re: [osg-users] OSG using OpenGL ES 2.0 on IPhone

2011-04-21 Thread Robert Osfield
Hi Robert, Could you post all the changes that want considered for inclusion with svn/trunk to osg-submissions as whole files as this is the avenue for submission and the form the should take. Cheers, Robert. On Tue, Mar 22, 2011 at 6:24 PM, Robert Timm m...@rtti.de wrote: Hi there, there

Re: [osg-users] OSG using OpenGL ES 2.0 on IPhone

2011-03-28 Thread Stephan Huber
Hi rti, can you please post whole modified files to osg.submissions as noted on http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol Thanks, Stephan Am 22.03.11 19:24, schrieb Robert Timm: Hi there, there are another two tiny patches I want to provide. They

Re: [osg-users] OSG using OpenGL ES 2.0 on IPhone

2011-03-22 Thread Robert Timm
Hi there, there are another two tiny patches I want to provide. They fix two OpenGL errors (printed as OSG warnings to stdout/stderr) which appeared on my machine when using a OpenGL ES 2 build. 1. One warning was written repeatedly to the terminal (while font rendering): Warning: detected

Re: [osg-users] OSG using OpenGL ES 2.0 on IPhone

2010-10-13 Thread Thomas Hogarth
Hi Rti Just found this post while finally trying out gles2 myself, saved me a ton of messing around thanks. Seems odd apple would do that removal of the OES. I'll make sure these changes get added to the git repository. Also if you check out the latest version there is now support for high

Re: [osg-users] OSG using OpenGL ES 2.0 on IPhone

2010-10-13 Thread Robert Timm
Hello, @Robert: Thanks a lot for your explanations! @tomhog: Very kind you mention that. I will check out the new version soon. Currently I was working on getting FreeType fonts rendered on the IPhone using ES2. There are still some problems, I am looking into that and will post updates into

Re: [osg-users] OSG using OpenGL ES 2.0 on IPhone

2010-08-30 Thread Robert Osfield
HI Robert, On Fri, Aug 27, 2010 at 3:50 PM, Robert Timm m...@rtti.de wrote: Ok, to keep this up to date, I managed to render a textured model using OpenGL ES 2.0 on the IPhone. Horay!! ;-) But I am not sure whether this is the way to go... With shaders there are a 101 ways to go :-)

Re: [osg-users] OSG using OpenGL ES 2.0 on IPhone

2010-08-30 Thread Robert Osfield
Hi Paramar, On Fri, Aug 27, 2010 at 6:48 PM, Rakesh Parmar rakes...@kpitcummins.com wrote: How you have compiled and build for es 2.0 . No doubt he used my original discussions on osg-users the OpenGLES page that I've wrote and then he used heaps of his own initiative. Please explain to me i

Re: [osg-users] OSG using OpenGL ES 2.0 on IPhone

2010-08-27 Thread Robert Timm
Ok, to keep this up to date, I managed to render a textured model using OpenGL ES 2.0 on the IPhone. But I am not sure whether this is the way to go... Vertex Shader: Code: varying highp vec2 tex_coord0; varying highp vec3 normal; varying highp vec4 position; void main(void) { tex_coord0 =

Re: [osg-users] OSG using OpenGL ES 2.0 on IPhone

2010-08-27 Thread Rakesh Parmar
Hi rti, How you have compiled and build for es 2.0 . Please explain to me i also want to build for es 2.0 using emulator. ... Thank you! Cheers, parmar -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=3#3