Hi Robert,
Could you post all the changes that want considered for inclusion with
svn/trunk to osg-submissions as whole files as this is the avenue for
submission and the form the should take.
Cheers,
Robert.
On Tue, Mar 22, 2011 at 6:24 PM, Robert Timm m...@rtti.de wrote:
Hi there,
there
Hi rti,
can you please post whole modified files to osg.submissions as noted on
http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol
Thanks,
Stephan
Am 22.03.11 19:24, schrieb Robert Timm:
Hi there,
there are another two tiny patches I want to provide.
They
Hi there,
there are another two tiny patches I want to provide.
They fix two OpenGL errors (printed as OSG warnings to stdout/stderr) which
appeared on my machine when using a OpenGL ES 2 build.
1. One warning was written repeatedly to the terminal (while font rendering):
Warning: detected
Hi Rti
Just found this post while finally trying out gles2 myself, saved me a ton of
messing around thanks. Seems odd apple would do that removal of the OES.
I'll make sure these changes get added to the git repository. Also if you check
out the latest version there is now support for high
Hello,
@Robert: Thanks a lot for your explanations!
@tomhog: Very kind you mention that. I will check out the new version soon.
Currently I was working on getting FreeType fonts rendered on the IPhone using
ES2. There are still some problems, I am looking into that and will post
updates into
HI Robert,
On Fri, Aug 27, 2010 at 3:50 PM, Robert Timm m...@rtti.de wrote:
Ok, to keep this up to date, I managed to render a textured model using
OpenGL ES 2.0 on the IPhone.
Horay!! ;-)
But I am not sure whether this is the way to go...
With shaders there are a 101 ways to go :-)
Hi Paramar,
On Fri, Aug 27, 2010 at 6:48 PM, Rakesh Parmar rakes...@kpitcummins.com wrote:
How you have compiled and build for es 2.0 .
No doubt he used my original discussions on osg-users the OpenGLES
page that I've wrote and then he used heaps of his own initiative.
Please explain to me i
Ok, to keep this up to date, I managed to render a textured model using OpenGL
ES 2.0 on the IPhone. But I am not sure whether this is the way to go...
Vertex Shader:
Code:
varying highp vec2 tex_coord0;
varying highp vec3 normal;
varying highp vec4 position;
void main(void)
{
tex_coord0 =
Hi rti,
How you have compiled and build for es 2.0 .
Please explain to me i also want to build for es 2.0 using
emulator.
...
Thank you!
Cheers,
parmar
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