Re: [osg-users] OpenSceneGraph-3.6-TexStorage branch created, needs community testing :-)

2018-08-22 Thread Robert Osfield
On Wed, 22 Aug 2018 at 11:19, michael kapelko  wrote:
> Hi. Who's the audience of the change? (i.e. should I care?)

With my focus on new feature dev to the VSG project for the next year
the next major OSG release (4.0) is pushed a bit further out, so
availability of new features that are in master in a stble release
will take longer, so if there are features in master that can be
pulled into the 3.6 branch without affect the public API and without
risking stability then I'm open to do this.

The glTexStorage functionality is a possible candidate for this as it
only changes the implementation, it doesn't affect the API. However,
the "risking stability" is an open question, this can only be properly
answered by wider testing in the community.

Robert.
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Re: [osg-users] OpenSceneGraph-3.6-TexStorage branch created, needs community testing :-)

2018-08-22 Thread michael kapelko
Hi. Who's the audience of the change? (i.e. should I care?)
On Tue, 21 Aug 2018 at 15:48, Robert Osfield  wrote:
>
> HI All,
>
> I have created a OpenSceneGraph-3.6-TexStorage branch to allow
> glTexStorage support that was just in the master branch to be ported
> back onto 3.6.  There isn't any public API changes so it should drop
> in OK compile wise, runtime wise it's a different matter though.
>
> We need testing across a wide range of platforms/hardware and
> application usage cases to know whether this change is safe.  If it
> all looks OK then I'll merge 3.6-TexStorage into the main 3.6 branch
> and then we can start working towards a 3.6.3 release in September.
>
> So please test if you can.  Many thanks,
> Robert.
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