Re: [osg-users] Procedural terrains in oder to dig it.

2018-09-24 Thread Johny Canes
Hi, I wouldn't use osgEarth, that's a heavy notekit, which is in its own a rather sluggish heavy prebuilt thing people use to make planets I think. I get what you're asking. You're thinking of some voxel type thing... Hm, just build your own. Thank you! Cheers, Johny -- Read

Re: [osg-users] Procedural terrains in oder to dig it.

2018-09-07 Thread Chris Hanson
There's some ability in osgEarth to do this. Can you clarify better what you mean? Your English grammar is a little hard to parse into a single meaning. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Procedural terrains in oder to dig it.

2018-09-06 Thread Dario Minieri
Hello, have you some example to show me the result? Your code is opensource? Many thanks, bye Steal wrote: > I have written a geoclipmap for Osg that works with all kinds of maps. > > It works by having 5 rings position independently within one another, with > the bigger one having a cutout

Re: [osg-users] Procedural terrains in oder to dig it.

2018-09-06 Thread Johny Canes
I have written a geoclipmap for Osg that works with all kinds of maps. It works by having 5 rings position independently within one another, with the bigger one having a cutout that fits the one within it... It's works really well and making the exponentially larger grids was easy.