Re: [osg-users] Procedural terrains in oder to dig it.

2018-09-24 Thread Johny Canes
Hi,

I wouldn't use osgEarth, that's a heavy notekit, which is in its own a rather 
sluggish heavy prebuilt thing people use to make planets I think.

I get what you're asking. You're thinking of some voxel type thing... Hm, just 
build your own.

Thank you!

Cheers,
Johny

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Re: [osg-users] Procedural terrains in oder to dig it.

2018-09-07 Thread Chris Hanson
There's some ability in osgEarth to do this.

Can you clarify better what you mean? Your English grammar is a little hard
to parse into a single meaning.
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Re: [osg-users] Procedural terrains in oder to dig it.

2018-09-06 Thread Dario Minieri
Hello,

have you some example to show me the result?

Your code is opensource?

Many thanks, bye


Steal wrote:
> I have written a geoclipmap for Osg that works with all kinds of maps.
> 
> It works by having 5 rings position independently within one another, with 
> the bigger one having a cutout that fits the one within it...
> 
> It's works really well and making the exponentially larger grids was easy.


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Re: [osg-users] Procedural terrains in oder to dig it.

2018-09-06 Thread Johny Canes
I have written a geoclipmap for Osg that works with all kinds of maps.

It works by having 5 rings position independently within one another, with the 
bigger one having a cutout that fits the one within it...

It's works really well and making the exponentially larger grids was easy.

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