Answers to all of your questions below. On Fri, Oct 12, 2018 at 8:49 PM A Z <powerus...@live.com.au> wrote:
> To whom it may concern, > > I have a group of basic startup questions about use of the OSG > C++ 3D graphics library. > > *-Is it compatible with Windows, Android, Max, Linux?* > Yes. http://lmgtfy.com/?q=openscenegraph+operating+systems Also, the plural of "Mac" is "Macs", not "Max". > > *-Are prebuilt 64 bit Windows .dlls available for download?* > No, but there are plenty of build instructions online. > > *-It it easily compatible with WXWidgets?* > Yes. I've done it. > > *-Can I use it to load and display/manipulate my model objects* > *from Blender 3D?* > Blender outputs tons of different formats, many of which OSG can import. http://lmgtfy.com/?q=openscenegraph+model+format+blender > > *-IS OSG a low level C functions library like OpenGL, or is* > *it a higher level C++, one like Java 3D for example,* > *where everything is clearly named?* > C++. http://lmgtfy.com/?q=is+openscenegraph+c%2B%2B "clearly named" sounds pretty subjective, but yes OSG objects are "clearly named". > > *-Can I avoid use of Shaders quite entirely* > *and systematically, all whatsoever, when programming* > *via OSG?* > Sure, I don't see why not. You can even use OpenGL immediate mode for everything if you want to. > > Yours truly, > > poweruserm. > I think you're overselling yourself with that name. http://lmgtfy.com/?q=am+I+a+power+user > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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