Hi Wojeciech, What issues were you seeing at your end? Also how did you monitor the race condition? Did problems still occur after you added the DataVariance setting?
Robert. On Thu, Apr 24, 2008 at 12:01 PM, Wojciech Lewandowski <[EMAIL PROTECTED]> wrote: > > > Hi Everyone, > > Is it normal to see UpdateCallback runninig concurently with > GLObjectsVisitor on the same drawable ? Drawable has DYNAMIC data variance > set. > > If the anwer is not, then I will tell a bit about the example code. Its > osgprerender ran by default in DrawThreadPerContext ? All I did was adding > DYNAMIC data variance to waving flag geometry and 1 second sleep to update > callback to slow down drawing to see the changes beetween frames. I have > added standard ViewerHnadlers but they dont affect this case. Code attached. > > Wojtek Lewandowski > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org