Hi Paul,
The osgdepthpartion example would be best rewritten as a Viewer with
slave Cameras, rather than a CompositeViewer with multiple Views.
The reason for this is that depth partition cameras are conceptually
work on the same view, and are locked in sync with the view and
projection matrix
, 2008 8:20 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] When must you use SingleThreaded
threading model
Hi Paul,
In a nutshell, if any code executed by the cull or draw
threads (such
as your own callbacks or custom nodes) isn't thread safe, then you
must use SingleThreaded
Hi Jason,
Some of these examples are probably single threaded purely from being
overly conservative in the early days of osgViewer and the new
threading models, others may require SingleThreaded because of
assumptions made in the code which mean the code isn't thread safe.
Robert.
On Thu, Apr
Hi Robert,
Some of these examples are probably single threaded purely from being
overly conservative in the early days of osgViewer and the new
threading models, others may require SingleThreaded because of
assumptions made in the code which mean the code isn't thread safe.
If you remember
Hi J-S,
On Thu, Apr 17, 2008 at 7:36 PM, Jean-Sébastien Guay
[EMAIL PROTECTED] wrote:
No solution was forthcoming when we investigated this, and the thread
kind of died for lack of time from both of us. I think going through the
examples and removing the explicit setting of SingleThreaded
]
[mailto:[EMAIL PROTECTED] Behalf Of Robert
Osfield
Sent: Thursday, April 17, 2008 8:50 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] When must you use SingleThreaded threading model
Hi J-S,
On Thu, Apr 17, 2008 at 7:36 PM, Jean-Sébastien Guay
[EMAIL PROTECTED] wrote:
No solution
Hi all -- Another one of the examples that forces SingleThreaded is
osgdepthpartition. I keep intending to rewrite it using CompositeViewer with
ordered view processing, but haven't gotten around to it yet.
In a nutshell, if any code executed by the cull or draw threads (such as
your own
Hi Paul,
In a nutshell, if any code executed by the cull or draw threads (such as
your own callbacks or custom nodes) isn't thread safe, then you must use
SingleThreaded.
With all due respect, I would reword that: if any code executed by the
cull or draw threads (such as your own callbacks
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