Re: [osg-users] camera postion problem

2009-06-18 Thread Allen Saucier
Hi Wiebe,

would you please tell me how you got NodeTrackerManipulator to work?  I do not 
seem to be setting it up correctly and it is not working for me.

Thanks!


Allen

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Re: [osg-users] camera postion problem

2008-11-11 Thread Wiebe Hoekstra
Hi

Thanks for the help, I found the problem this morning. There where some
matrices mixed up. 

Grtz Wiebe

On Mon, 2008-11-10 at 13:52 +, Robert Osfield wrote:
 Hi Wiebe,
 
 Only you know what the right position is for your app.  This is once
 you have the model matrix that the codes provide is all boils down
 basic a vector maths question, it's not my role to teach you this,
 there are plenty of books that do this.
 
 Robert.
 
 On Mon, Nov 10, 2008 at 1:43 PM, Wiebe Hoekstra [EMAIL PROTECTED] wrote:
  hi,
 
  I have tried to use the NodeTrackerManipulator as well but i can't get
  it in the right place. If you could tell me how to rotate the camera to
  the right position maybe this could be a solution.
  For the trackball manipulator it is possible to set the rotation. I
  haven't found a way to do this with the NodeTrackerManipulator.
 
  Grtz Wiebe
 
 
 
  On Mon, 2008-11-10 at 13:37 +, Robert Osfield wrote:
  Hi Wiebe,
 
  I'm afraid I'm not familiar with this particular tutorial code so
  answer a question on it would have learn it first, which puts me one
  step behind where you are already.
 
  The osgGA library has a similar class call NodeTrackerManipulator
  which might not server your purpose exactly might be a better base.
  I wrote NodeTrackerManipulator so am a little better on off
  understanding what on earth it's supposed to do front.
 
  Robert.
 
  On Mon, Nov 10, 2008 at 1:19 PM, Wiebe Hoekstra [EMAIL PROTECTED] wrote:
   I have used the follow node tutorial to get the track the node.
  
   http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/CameraControlNodeFollowing
  
   This seems to be working fine. But a look at the wrong site off the
   ship. Therefore i have changed the getInverseMatrix() to the following:
  
   m = m_matrix *
   osg::Matrixd::rotate(osg::DegreesToRadians(180.0),osg::Vec3(1,0,0));
  
   I was expecting to look at the top of the ship, but it is the bottom and
   it looks like the area is mirrored.
  
   I thing the wrong movements off the mouse is a side affect off the wrong
   orientation off the camera.
  
   Wiebe
  
  
   On Mon, 2008-11-10 at 13:03 +, Robert Osfield wrote:
   Hi Wiebe,
  
   I'm afraid your email lacks enough information to be able to comment.
   You have to start by explaining how you are trying to track the node
   in the scene, and how this relates to how you are managing mouse
   movements.
  
   Robert.
  
   On Mon, Nov 10, 2008 at 12:53 PM, Wiebe Hoekstra [EMAIL PROTECTED] 
   wrote:
Hi users,
   
I try to track a node in a scene. This scene is a area with a ship. 
The
node i try to follow is the ship. All seems oke but the complete scene
seems to be mirrored.
Even the mousse movents in x direction are inverse.
   
Wiebe
   
   
   
ing. Wiebe Hoekstra
Software Engineer
Maritime Simulation Group
mailto:[EMAIL PROTECTED]
T +31 317 49 35 19
   
MARIN
2, Haagsteeg, P.O. Box 28, 6700 AA Wageningen, The Netherlands
T +31 317 49 39 11, F +31 317 49 32 45, I http://www.marin.nl/
   
   
   
   
   
MARIN webnews: FPSO JIP Week  FPSO Research Forum, November 10-14, 
Bilbao
   
   
This e-mail may be confidential, privileged and/or protected by 
copyright. If you are not the intended recipient, you should return 
it to the sender immediately and delete your copy from your system.
   
   
   MARIN webnews: FPSO JIP Week  FPSO Research Forum, November 10-14, 
   Bilbao
   This e-mail may be confidential, privileged and/or protected by 
   copyright. If you are not the intended recipient, you should return it 
   to the sender immediately and delete your copy from your system.
  
  MARIN webnews: FPSO JIP Week  FPSO Research Forum, November 10-14, Bilbao
  This e-mail may be confidential, privileged and/or protected by copyright. 
  If you are not the intended recipient, you should return it to the sender 
  immediately and delete your copy from your system.
  
MARIN webnews: FPSO JIP Week  FPSO Research Forum, November 10-14, Bilbao
This e-mail may be confidential, privileged and/or protected by copyright. If 
you are not the intended recipient, you should return it to the sender 
immediately and delete your copy from your system.
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Re: [osg-users] camera postion problem

2008-11-10 Thread Wiebe Hoekstra
I have used the follow node tutorial to get the track the node. 

http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/CameraControlNodeFollowing

This seems to be working fine. But a look at the wrong site off the
ship. Therefore i have changed the getInverseMatrix() to the following:

m = m_matrix *
osg::Matrixd::rotate(osg::DegreesToRadians(180.0),osg::Vec3(1,0,0));

I was expecting to look at the top of the ship, but it is the bottom and
it looks like the area is mirrored. 

I thing the wrong movements off the mouse is a side affect off the wrong
orientation off the camera.

Wiebe


On Mon, 2008-11-10 at 13:03 +, Robert Osfield wrote:
 Hi Wiebe,
 
 I'm afraid your email lacks enough information to be able to comment.
 You have to start by explaining how you are trying to track the node
 in the scene, and how this relates to how you are managing mouse
 movements.
 
 Robert.
 
 On Mon, Nov 10, 2008 at 12:53 PM, Wiebe Hoekstra [EMAIL PROTECTED] wrote:
  Hi users,
 
  I try to track a node in a scene. This scene is a area with a ship. The
  node i try to follow is the ship. All seems oke but the complete scene
  seems to be mirrored.
  Even the mousse movents in x direction are inverse.
 
  Wiebe
 
 
 
  ing. Wiebe Hoekstra
  Software Engineer
  Maritime Simulation Group
  mailto:[EMAIL PROTECTED]
  T +31 317 49 35 19
 
  MARIN
  2, Haagsteeg, P.O. Box 28, 6700 AA Wageningen, The Netherlands
  T +31 317 49 39 11, F +31 317 49 32 45, I http://www.marin.nl/
 
 
 
 
 
  MARIN webnews: FPSO JIP Week  FPSO Research Forum, November 10-14, Bilbao
 
 
  This e-mail may be confidential, privileged and/or protected by copyright. 
  If you are not the intended recipient, you should return it to the sender 
  immediately and delete your copy from your system.
 
  
MARIN webnews: FPSO JIP Week  FPSO Research Forum, November 10-14, Bilbao
This e-mail may be confidential, privileged and/or protected by copyright. If 
you are not the intended recipient, you should return it to the sender 
immediately and delete your copy from your system.
___


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Re: [osg-users] camera postion problem

2008-11-10 Thread Robert Osfield
Hi Wiebe,

I'm afraid your email lacks enough information to be able to comment.
You have to start by explaining how you are trying to track the node
in the scene, and how this relates to how you are managing mouse
movements.

Robert.

On Mon, Nov 10, 2008 at 12:53 PM, Wiebe Hoekstra [EMAIL PROTECTED] wrote:
 Hi users,

 I try to track a node in a scene. This scene is a area with a ship. The
 node i try to follow is the ship. All seems oke but the complete scene
 seems to be mirrored.
 Even the mousse movents in x direction are inverse.

 Wiebe



 ing. Wiebe Hoekstra
 Software Engineer
 Maritime Simulation Group
 mailto:[EMAIL PROTECTED]
 T +31 317 49 35 19

 MARIN
 2, Haagsteeg, P.O. Box 28, 6700 AA Wageningen, The Netherlands
 T +31 317 49 39 11, F +31 317 49 32 45, I http://www.marin.nl/





 MARIN webnews: FPSO JIP Week  FPSO Research Forum, November 10-14, Bilbao


 This e-mail may be confidential, privileged and/or protected by copyright. If 
 you are not the intended recipient, you should return it to the sender 
 immediately and delete your copy from your system.

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 osg-users@lists.openscenegraph.org
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Re: [osg-users] camera postion problem

2008-11-10 Thread Robert Osfield
Hi Wiebe,

Only you know what the right position is for your app.  This is once
you have the model matrix that the codes provide is all boils down
basic a vector maths question, it's not my role to teach you this,
there are plenty of books that do this.

Robert.

On Mon, Nov 10, 2008 at 1:43 PM, Wiebe Hoekstra [EMAIL PROTECTED] wrote:
 hi,

 I have tried to use the NodeTrackerManipulator as well but i can't get
 it in the right place. If you could tell me how to rotate the camera to
 the right position maybe this could be a solution.
 For the trackball manipulator it is possible to set the rotation. I
 haven't found a way to do this with the NodeTrackerManipulator.

 Grtz Wiebe



 On Mon, 2008-11-10 at 13:37 +, Robert Osfield wrote:
 Hi Wiebe,

 I'm afraid I'm not familiar with this particular tutorial code so
 answer a question on it would have learn it first, which puts me one
 step behind where you are already.

 The osgGA library has a similar class call NodeTrackerManipulator
 which might not server your purpose exactly might be a better base.
 I wrote NodeTrackerManipulator so am a little better on off
 understanding what on earth it's supposed to do front.

 Robert.

 On Mon, Nov 10, 2008 at 1:19 PM, Wiebe Hoekstra [EMAIL PROTECTED] wrote:
  I have used the follow node tutorial to get the track the node.
 
  http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/CameraControlNodeFollowing
 
  This seems to be working fine. But a look at the wrong site off the
  ship. Therefore i have changed the getInverseMatrix() to the following:
 
  m = m_matrix *
  osg::Matrixd::rotate(osg::DegreesToRadians(180.0),osg::Vec3(1,0,0));
 
  I was expecting to look at the top of the ship, but it is the bottom and
  it looks like the area is mirrored.
 
  I thing the wrong movements off the mouse is a side affect off the wrong
  orientation off the camera.
 
  Wiebe
 
 
  On Mon, 2008-11-10 at 13:03 +, Robert Osfield wrote:
  Hi Wiebe,
 
  I'm afraid your email lacks enough information to be able to comment.
  You have to start by explaining how you are trying to track the node
  in the scene, and how this relates to how you are managing mouse
  movements.
 
  Robert.
 
  On Mon, Nov 10, 2008 at 12:53 PM, Wiebe Hoekstra [EMAIL PROTECTED] 
  wrote:
   Hi users,
  
   I try to track a node in a scene. This scene is a area with a ship. The
   node i try to follow is the ship. All seems oke but the complete scene
   seems to be mirrored.
   Even the mousse movents in x direction are inverse.
  
   Wiebe
  
  
  
   ing. Wiebe Hoekstra
   Software Engineer
   Maritime Simulation Group
   mailto:[EMAIL PROTECTED]
   T +31 317 49 35 19
  
   MARIN
   2, Haagsteeg, P.O. Box 28, 6700 AA Wageningen, The Netherlands
   T +31 317 49 39 11, F +31 317 49 32 45, I http://www.marin.nl/
  
  
  
  
  
   MARIN webnews: FPSO JIP Week  FPSO Research Forum, November 10-14, 
   Bilbao
  
  
   This e-mail may be confidential, privileged and/or protected by 
   copyright. If you are not the intended recipient, you should return it 
   to the sender immediately and delete your copy from your system.
  
  
  MARIN webnews: FPSO JIP Week  FPSO Research Forum, November 10-14, Bilbao
  This e-mail may be confidential, privileged and/or protected by copyright. 
  If you are not the intended recipient, you should return it to the sender 
  immediately and delete your copy from your system.
 
 MARIN webnews: FPSO JIP Week  FPSO Research Forum, November 10-14, Bilbao
 This e-mail may be confidential, privileged and/or protected by copyright. If 
 you are not the intended recipient, you should return it to the sender 
 immediately and delete your copy from your system.
 ___


 
 
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Re: [osg-users] camera postion problem

2008-11-10 Thread Robert Osfield
Hi Wiebe,

I'm afraid I'm not familiar with this particular tutorial code so
answer a question on it would have learn it first, which puts me one
step behind where you are already.

The osgGA library has a similar class call NodeTrackerManipulator
which might not server your purpose exactly might be a better base.
I wrote NodeTrackerManipulator so am a little better on off
understanding what on earth it's supposed to do front.

Robert.

On Mon, Nov 10, 2008 at 1:19 PM, Wiebe Hoekstra [EMAIL PROTECTED] wrote:
 I have used the follow node tutorial to get the track the node.

 http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/CameraControlNodeFollowing

 This seems to be working fine. But a look at the wrong site off the
 ship. Therefore i have changed the getInverseMatrix() to the following:

 m = m_matrix *
 osg::Matrixd::rotate(osg::DegreesToRadians(180.0),osg::Vec3(1,0,0));

 I was expecting to look at the top of the ship, but it is the bottom and
 it looks like the area is mirrored.

 I thing the wrong movements off the mouse is a side affect off the wrong
 orientation off the camera.

 Wiebe


 On Mon, 2008-11-10 at 13:03 +, Robert Osfield wrote:
 Hi Wiebe,

 I'm afraid your email lacks enough information to be able to comment.
 You have to start by explaining how you are trying to track the node
 in the scene, and how this relates to how you are managing mouse
 movements.

 Robert.

 On Mon, Nov 10, 2008 at 12:53 PM, Wiebe Hoekstra [EMAIL PROTECTED] wrote:
  Hi users,
 
  I try to track a node in a scene. This scene is a area with a ship. The
  node i try to follow is the ship. All seems oke but the complete scene
  seems to be mirrored.
  Even the mousse movents in x direction are inverse.
 
  Wiebe
 
 
 
  ing. Wiebe Hoekstra
  Software Engineer
  Maritime Simulation Group
  mailto:[EMAIL PROTECTED]
  T +31 317 49 35 19
 
  MARIN
  2, Haagsteeg, P.O. Box 28, 6700 AA Wageningen, The Netherlands
  T +31 317 49 39 11, F +31 317 49 32 45, I http://www.marin.nl/
 
 
 
 
 
  MARIN webnews: FPSO JIP Week  FPSO Research Forum, November 10-14, Bilbao
 
 
  This e-mail may be confidential, privileged and/or protected by copyright. 
  If you are not the intended recipient, you should return it to the sender 
  immediately and delete your copy from your system.
 
 
 MARIN webnews: FPSO JIP Week  FPSO Research Forum, November 10-14, Bilbao
 This e-mail may be confidential, privileged and/or protected by copyright. If 
 you are not the intended recipient, you should return it to the sender 
 immediately and delete your copy from your system.
 ___


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