: mercoledì 27 gennaio 2010 19.25
To: OpenSceneGraph Users
Subject: Re: [osg-users] drawing in back buffer without swapping?
From a little code digging, there doesn't appear to be a way to turn
this off. ViewerBase::startThreading always adds a SwapBuffersOperation
per render thread
in advance
Gianluca
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul Martz
Sent: mercoledì 27 gennaio 2010 19.25
To: OpenSceneGraph Users
Subject: Re: [osg-users] drawing in back buffer without
: giovedì 28 gennaio 2010 11.07
To: OpenSceneGraph Users
Subject: Re: [osg-users] drawing in back buffer without swapping?
Hi Gianluca,
The OSG allows you to create graphics context, make the context
current and then dispatch rendering and do swap buffers yourself but
this requires you to individually
Of Robert
Osfield
Sent: giovedì 28 gennaio 2010 11.07
To: OpenSceneGraph Users
Subject: Re: [osg-users] drawing in back buffer without swapping?
Hi Gianluca,
The OSG allows you to create graphics context, make the context
current and then dispatch rendering and do swap buffers yourself
From a little code digging, there doesn't appear to be a way to turn
this off. ViewerBase::startThreading always adds a SwapBuffersOperation
per render thread, and SwapBuffersOperation::operator() always calls
swapBUffersImplementation and clear.
Maybe there's a way to delete that Operation
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