Re: [osg-users] infinite block with CullThreadPerCameraDrawThreadPerContext

2008-11-07 Thread Robert Osfield
Hi Csaba, I have finally cleared through my inbox to looking closely at this issue and the suggested bug fix. I believe your suggested change is safe in normal execution for CullThreadPerCameraDrawThreadPerContext and DrawThreadPerContext, as the the _startRenderingBarrier barrier being joined

Re: [osg-users] infinite block with CullThreadPerCameraDrawThreadPerContext

2008-10-17 Thread Csaba Halász
On Thu, Oct 16, 2008 at 2:42 PM, Robert Osfield [EMAIL PROTECTED] wrote: HI Csaba, I suspect the particular problem you are seeing is not directly driver related, but is an OSG bug, differences in drivers might change the timing slightly which leads to the problem not becoming visible, but

Re: [osg-users] infinite block with CullThreadPerCameraDrawThreadPerContext

2008-10-16 Thread Robert Osfield
Hi Csaba, Given the provided details I don't have enough to provide an clues to what might be up. Try different threading models to see what results you get. Also try the standard OSG examples to see if any of them hang. Robert. On Wed, Oct 15, 2008 at 9:58 PM, Csaba Halász [EMAIL PROTECTED]

Re: [osg-users] infinite block with CullThreadPerCameraDrawThreadPerContext

2008-10-16 Thread Robert Osfield
HI Csaba, On Thu, Oct 16, 2008 at 1:29 PM, Csaba Halász [EMAIL PROTECTED] wrote: The other threading models seem to work, and the osg camera example works with CullThreadPerCameraDrawThreadPerContext too. I wonder if the problem reported by Paul in the mail thread Please test SVN of

Re: [osg-users] infinite block with CullThreadPerCameraDrawThreadPerContext

2008-10-16 Thread Csaba Halász
On Thu, Oct 16, 2008 at 2:42 PM, Robert Osfield [EMAIL PROTECTED] wrote: CullThreadPerCameraDrawThreadPerContext is the most complex of all the osgViewer threading models, and with it the widest range of different thread/barrier combinations. It could be that you are using a combination of