Hi all
Thanks for your feedback, that turns my vague idea into basic knowledge I can
build on to learn more :)
I'll continue as soon I'm back from my trip.
Thank you!
Best regards,
Torben ( currently sitting in a peruvian long distance
bus with more comfort than many aircrafts -
Torben,
My guess is that the quads are geometrically represented by two
triangles with a shared edge. I believe the intersector is returning a
ray/triangle intersection so one (that is hit) of the two triangles that
make up the quad is being returned.
This probably doesn't solve your problem but
Hi S2LR,
I thought QUAD is a OpenGL primitive. Your statement make sence to me. But then
OSG hides the substitution by 2 triangles quite good, also in the wiremode of
osgViewer the quads are displayed.
I thought (even when not to often used as triangles) that quads are natively
supported and
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