Re: [osg-users] massive text rendering

2018-07-11 Thread Robert Osfield
On Wed, 11 Jul 2018 at 14:34, Igor Spiridonov wrote: > Unfortunately I can only use osg 3.2. Your advice to implement a texture with > all texts included sounds very promising. We are now on 3.6.2, so 3.2 is pretty out of date, there many feature improvements and bug fixes in 3.6.2 that aren't

Re: [osg-users] massive text rendering

2018-07-11 Thread Igor Spiridonov
Hi Robert. Unfortunately I can only use osg 3.2. Your advice to implement a texture with all texts included sounds very promising. Thank you a lot. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74306#74306

Re: [osg-users] massive text rendering.

2018-07-09 Thread Robert Osfield
Hi Igor, You can implement your own texture using osg::Geometry and reuse the osg::Font's ability to generate the texture atlas. It's a bit involved to get all the alignment etc. issues right but it's perfectly doable and does perform very well. However, before you dive off in a complicated but