Re: [osg-users] osgPPU vs RTT

2008-11-16 Thread Art Tevs
regards, art --- Patrick Castonguay [EMAIL PROTECTED] schrieb am Do, 13.11.2008: Von: Patrick Castonguay [EMAIL PROTECTED] Betreff: Re: [osg-users] osgPPU vs RTT An: osg-users@lists.openscenegraph.org Datum: Donnerstag, 13. November 2008, 17:29 Art, Here are the link to the MPV project: CIGI

Re: [osg-users] osgPPU vs RTT

2008-11-13 Thread Patrick Castonguay
Art, Here are the link to the MPV project: CIGI website: http://cigi.sourceforge.net/ MPV website: http://cigi.sourceforge.net/product_mpv.php From what I can see (and I am not an expert) there is no direct use of osg::Texture, UnitTexture or osg::Camera. It seems to me that osg::Geode,

Re: [osg-users] osgPPU vs RTT

2008-11-10 Thread Art Tevs
Hi Patrick, osgPPU does use the camera only in to get its texture (so the texture to which the scene is rendered). You do not require a camera at all, you can use UnitTexture to provide osgPPU pipeline with any texture (or with the texture you get from MPV). To provide a texture you need some

Re: [osg-users] osgPPU vs RTT

2008-11-07 Thread Art Tevs
Hi Patrick. I am not familar with MPV, however let my try to help you ;) To let the ppu pipeline be applied for the complete scene, you have to provide it with a texture containing your scene as input. If you use the standard way, scene-osgPPU::Processor-osgPPU::Unit..., and attach a camera