Re: [osg-users] osgjs fix for 64 builds with some compilers
On 18 February 2016 at 10:36, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Robert, > > since this is one line and related to output info maybe this will be > enough to work on both platforms > > ss << (int64_t)image << ".inline_conv_generated.png"; // write the > pointer location > I have applied this change and checked it into master and OSG-3.4 branch. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgjs fix for 64 builds with some compilers
Hi Robert, since this is one line and related to output info maybe this will be enough to work on both platforms ss << (int64_t)image << ".inline_conv_generated.png"; // write the pointer location On Thu, Feb 18, 2016 at 11:21 AM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Robert, > > I did fast fix hoping you will find a time to comment on this. I agree > with you .. Let me try to do it more properly :) > > Thanks for finding a time to look at the issue! > > Cheers, > Nick > > On Thu, Feb 18, 2016 at 10:45 AM, Robert Osfield> wrote: > >> Hi Nick, >> >> I have just reviewed your change and don't feel it's the appropriate way >> to tackle this type of issue. If long int isn't being interpreted as 64bit >> int then it would be appropriate to use a typedef rather than #ifdef >> blocks. The include/osg/Types file contains int64_t, could you just try >> this instead? >> >> Robert. >> >> On 29 January 2016 at 10:26, Trajce Nikolov NICK < >> trajce.nikolov.n...@gmail.com> wrote: >> >>> Hi Robert, >>> >>> attached is small fix for 64 builds with some compilers. It is from the >>> 3.5.1 dev release. Is there a chance to integrate this fix into the >>> mentioned version? >>> >>> Was tested with MSVC and g++ >>> >>> -- >>> trajce nikolov nick >>> >>> ___ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > trajce nikolov nick > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgjs fix for 64 builds with some compilers
Hi Robert, I did fast fix hoping you will find a time to comment on this. I agree with you .. Let me try to do it more properly :) Thanks for finding a time to look at the issue! Cheers, Nick On Thu, Feb 18, 2016 at 10:45 AM, Robert Osfieldwrote: > Hi Nick, > > I have just reviewed your change and don't feel it's the appropriate way > to tackle this type of issue. If long int isn't being interpreted as 64bit > int then it would be appropriate to use a typedef rather than #ifdef > blocks. The include/osg/Types file contains int64_t, could you just try > this instead? > > Robert. > > On 29 January 2016 at 10:26, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi Robert, >> >> attached is small fix for 64 builds with some compilers. It is from the >> 3.5.1 dev release. Is there a chance to integrate this fix into the >> mentioned version? >> >> Was tested with MSVC and g++ >> >> -- >> trajce nikolov nick >> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgjs fix for 64 builds with some compilers
Hi Nick, I have just reviewed your change and don't feel it's the appropriate way to tackle this type of issue. If long int isn't being interpreted as 64bit int then it would be appropriate to use a typedef rather than #ifdef blocks. The include/osg/Types file contains int64_t, could you just try this instead? Robert. On 29 January 2016 at 10:26, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Robert, > > attached is small fix for 64 builds with some compilers. It is from the > 3.5.1 dev release. Is there a chance to integrate this fix into the > mentioned version? > > Was tested with MSVC and g++ > > -- > trajce nikolov nick > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org