Paul Martz wrote:
It's really implementation dependent. The NVIDIA OpenGL driver on Windows,
for example, allows you to issue a certain number of SwapBuffers calls
before it blocks. I think the default is 2 calls, but this is controllable
with a driver setting and can be as high as 10 (I
Hi Akos,
On Nov 20, 2007 9:34 AM, Ákos Maróy [EMAIL PROTECTED] wrote:
Paul Martz wrote:
It's really implementation dependent. The NVIDIA OpenGL driver on Windows,
for example, allows you to issue a certain number of SwapBuffers calls
before it blocks. I think the default is 2 calls, but
Paul Martz wrote:
It's really implementation dependent. The NVIDIA OpenGL driver on
Windows, for example, allows you to issue a certain number of
SwapBuffers calls before it blocks. I think the default is 2 calls,
but this is controllable with a driver setting and can be
as high as
Paul Martz wrote:
Vsync is usually on by default, can be toggled on or off by some driver
options, and can also sometimes be toggled by OpenGL extensions.
but does this mean that if I call rendering blocks unti the next vsync
clock tick?
Akos
___
On Nov 19, 2007 9:25 AM, Ákos Maróy [EMAIL PROTECTED] wrote:
Paul Martz wrote:
Vsync is usually on by default, can be toggled on or off by some driver
options, and can also sometimes be toggled by OpenGL extensions.
but does this mean that if I call rendering blocks unti the next vsync
On Nov 19, 2007, at 6:02 AM, Robert Osfield wrote:
On Nov 19, 2007 9:25 AM, Ákos Maróy [EMAIL PROTECTED] wrote:
Paul Martz wrote:
Vsync is usually on by default, can be toggled on or off by some
driver
options, and can also sometimes be toggled by OpenGL extensions.
but does this mean
but does this mean that if I call rendering blocks unti the
next vsync clock tick?
It's really implementation dependent. The NVIDIA OpenGL driver on Windows,
for example, allows you to issue a certain number of SwapBuffers calls
before it blocks. I think the default is 2 calls, but this is
Robert Osfield wrote:
As long as vsync is on, as it should almost should be then the CPU
load shouldn't be overwhelming with a standard frame loop.
you mentioned vsync several times in this discussion. can you elaborate,
how this is turned on?
I understand what you're saying is that there's a
Robert Osfield wrote:
As long as vsync is on, as it should almost should be then the CPU
load shouldn't be overwhelming with a standard frame loop.
you mentioned vsync several times in this discussion. can you
elaborate, how this is turned on?
Vsync is usually on by default, can be
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