Hi Chris, Mark
The beauty of the requirement-capability system is that you can easily
define these requirements and capabilities yourself, in addition to the
Bundle-NativeCode header (which is translated to a requirement anyway).
Also, the full list of arch strings can be found at
Hi Peter,
I would argue that it is "os.arch" which is a bit of a mess, because it
attempts to represent too much in a single name. Compare this with the set
of "triples" here :
http://llvm.org/doxygen/classllvm_1_1Triple.html
I would argue that these definitions would be a more useful way to
Hi Peter,
I would argue that it is "os.arch" which is a bit of a mess, because it
attempts to represent too much in a single name. Compare this with the set
of "triples" here :
http://llvm.org/doxygen/classllvm_1_1Triple.html
I would argue that these definitions would be a more useful way to
That is my experience on the ARM processor, there are so many variations,
32/64, le/be, floating point/no floating point, etc. that it is a bit of a mess.
In general, on ARM I see people define the properties themselves to whatever
the VM they use reports.
Kind regards,
Peter Kriens
This has been already done by someone here: https://stackoverflow.com/a/57893125
It seems os.arch is not really "stable" at all:
https://bugs.openjdk.java.net/browse/JDK-8167584
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IIRC a RPi3B can run an 32 and 64 bit Linux system.
I can try to run some tests, but I assume we need a "specification" instead
of just sume examples.
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Hi Mark,
I think you are correct. The processor values for the ARM family do not look sufficient to distinguish between 32-bit and 64-bit. It looks like the values now need to account for be vs le AND 32-bit vs 64-bit. The real question is how does Java running on these platforms report the
Hello!
Each time there's an LWJGL3 release, I repackage the modules as OSGi
bundles:
https://github.com/LWJGL/lwjgl3
https://github.com/LWJGL/lwjgl3-osgi
The recent 3.2.3 release added support for ARM on Linux. Specifically,
the release notes say:
Linux: Added support for ARM builds.