Re: [osgi-dev] OSGi for a plugin system?

2016-08-01 Thread list+org . osgi
'Lo. On 2016-08-01T10:00:37 +0100 Timothy Ward wrote: > Hi, > > This sounds like an interesting project, and it also sounds like OSGi would > be a really good fit for what you want to achieve. > > The descriptions of static and dynamic policies for DS references are

Re: [osgi-dev] OSGi for a plugin system?

2016-08-01 Thread Timothy Ward
Hi, This sounds like an interesting project, and it also sounds like OSGi would be a really good fit for what you want to achieve. The descriptions of static and dynamic policies for DS references are pretty good in the annotation Javadoc:

Re: [osgi-dev] OSGi for a plugin system?

2016-08-01 Thread list+org . osgi
Hi! Responses inline. On 2016-08-01T00:08:11 +0100 Neil Bartlett wrote: > > Be aware that this level of sandboxing will require you to enable Java 2 > Security, which adds a performance overhead to any application. Since this is > a game, you might not want to pay that

Re: [osgi-dev] OSGi for a plugin system?

2016-07-31 Thread Neil Bartlett
> On 31 Jul 2016, at 19:34, list+org.o...@io7m.com wrote: > > Hello. > > I'm the author of a work-in-progress open-source-but-commercial > computer game. One of the main design decisions has always been to > support third party modifications out of the box. Current commercial > computer games

[osgi-dev] OSGi for a plugin system?

2016-07-31 Thread list+org.osgi
Hello. I'm the author of a work-in-progress open-source-but-commercial computer game. One of the main design decisions has always been to support third party modifications out of the box. Current commercial computer games tend to handle this extremely badly, either by not providing APIs or by not