Re: Serializing large numbers of entities

2013-08-10 Thread Wallace Turner
Its not really that big a deal. If you've got it working with DataContractJsonSerializer then it shld be a drop in replacement.(eg install package and replace your serialize/deserialize calls) I understand what you're saying about using somethings inside the framework but the protobuf library exis

Re: Serializing large numbers of entities

2013-08-10 Thread Greg Keogh
> > Have you had a look at ProtoBuffers what Wal recommended? >> > Yes, I read a few general and technical articles and it's all very interesting. However, it takes me down another foreign path that I might have to study and commit myself to. You've heard me complain before about the zoo of kits an

Re: Serializing large numbers of entities

2013-08-10 Thread Wallace Turner
yea! you can build the model on the fly too if you cant annotate the classes On Sat, Aug 10, 2013 at 5:03 PM, Corneliu I. Tusnea wrote: > Have you had a look at ProtoBuffers what Wal recommended? > The payload is about 30% smaller and few times faster. > There is a SL implementation as well: > >

Re: Serializing large numbers of entities

2013-08-10 Thread Corneliu I. Tusnea
Have you had a look at ProtoBuffers what Wal recommended? The payload is about 30% smaller and few times faster. There is a SL implementation as well: http://www.codeproject.com/Articles/73901/Silverlight-Binary-Serialization-using-Protobuf-ne On Sat, Aug 10, 2013 at 6:23 PM, Greg Keogh wrote:

Serializing large numbers of entities

2013-08-10 Thread Greg Keogh
Folks, I think I've found a coding pattern that is quite easy for transferring large numbers of entity classes over the wire in one go. The "entities" I'm talking about here were generated by an EDMX, so I'm not free to edit or annotate them with things to assist serialization. Also remember that S