Re: Movable vs nonmovable memory chunks

2003-08-14 Thread jeffreyrdiamond
My program contains about 95% of its data as read only data structures. The first thing it does when it starts is to lock down all its records (and hold them) so that it can set up static pointers to all the data. These records are as sequential as the PRC itself, since they are records of

Re: OS5 - how to wait for interrupting programs (e.g. brightness dialog,Find, Al

2003-07-09 Thread jeffreyrdiamond
My application is a frame based app (a game). So it peeks for any messages in its queue with a time out. Then if there are none, it goes and does a frame and comes back. So it relies entirely on getting messages to know when it's been interrupted. As mentioned, in pre-OS 5, even when it got

Re: OS5 - how to wait for interrupting programs (e.g. brightness dialog, Find, A

2003-06-25 Thread jeffreyrdiamond
I just wanted to add that in many cases (e.g. an alarm going off) I look at my event trace and can't find a single event notifying my application that anything has happened. In other cases I might get an event (like AutoPowerDown), but don't know what to do with it - because instead of the power

Re: OS5 - how to wait for interrupting programs (e.g. brightness dialog, Find, A

2003-06-25 Thread jeffreyrdiamond
One last comment - we ARE passing onto the system any and all events which we don't handle ourselves. And what we do seemed to work fine in the older OSes. - Jeff --- In [EMAIL PROTECTED], Jeff Diamond [EMAIL PROTECTED] wrote: This may sound elementary, but I'm totally stumped. My app is

Re: Opening the current App database causing crash on exit..

2003-04-04 Thread jeffreyrdiamond
Hi Danny, The identical code has no unbalanced lock/unlocks when used on an independent database. Only when it's passed its own database does it get the underlock error. And in that case, I've tried changing the number of locks and unlocks, and it makes no difference. I've seen this problem

Re: WinCreateOffscreenWindow, nativeFormat question...

2003-03-07 Thread jeffreyrdiamond
Solved the issue: The problem was that you have to call WinSetCoordinateSystem(kCoordinatesNative); before every single graphics call, 'cause it's always being set back to low resolution. In this case, I forgot to call it again right before creating my offscreen window. So when I told it to

Re: HighDensity drawing examples with offscreen bitmaps?

2003-02-26 Thread jeffreyrdiamond [EMAIL PROTECTED]
Ken, thanks to the very helpful ideas. A key assumption I had been making about my problem was incorrect. Turns out this was an OS-HEAP MEMORY limitation problem, but NOT a 64K barrier problem nor a 16-bit color problem (both red herrings for me). I had been trying to allocate a 320 x 320 x 16

Re: HighDensity drawing examples with offscreen bitmaps?

2003-02-25 Thread jeffreyrdiamond [EMAIL PROTECTED]
Ken, I am getting desperate! How did you get around the 64K problem? If I use WinCreateOffscreenWindow with native format, I get a memory error. In fact, every approach I have tried to create a screen buffer 64K has failed! Several people spoke of an example code which shows how to do this,

Re: HighDensity drawing examples with offscreen bitmaps?

2003-02-25 Thread jeffreyrdiamond [EMAIL PROTECTED]
, use some pages for your buffers, and no allocation or heap usage needed. --- In [EMAIL PROTECTED], jeffreyrdiamond [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Ken, I am getting desperate! How did you get around the 64K problem? If I use WinCreateOffscreenWindow with native format, I get a memory

Re: Direct screen access in PACE...

2003-01-15 Thread jeffreyrdiamond [EMAIL PROTECTED]
BTW, I just got the official word back from Sony. It is a bug in the Clie Simulator. They are currently looking at options to fix the problem. - Jeff -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/

Re: Creating high density icons...

2003-01-14 Thread jeffreyrdiamond [EMAIL PROTECTED]
Thank, guys. I guess it's time to update my tools again. :) BTW, for the first time, I am not rushing to CW9, because of all the posts that make it look unfinished. (Of course I'll need it once I'm at the point of developing Armlets, but I'm still in the PACE stage. :) --- In [EMAIL

Re: Creating high density icons...

2003-01-14 Thread jeffreyrdiamond [EMAIL PROTECTED]
--- In [EMAIL PROTECTED], Ben Combee [EMAIL PROTECTED] wrote: BTW, I wasn't proposing you move to 9.0 -- I was just saying you need the Palm OS 5 SDK. You can download this and install it in older versions of the tools, so you don't need to do a full migration just yet. If I risk migrating

Re: Direct screen access in PACE...

2003-01-14 Thread jeffreyrdiamond [EMAIL PROTECTED]
Thanks for the 16-bit color warning! It turns out that I have been using Sony's Clie Simulator (since all my high res work had been for Clies), and apparently this problem is only with Sony. When I tried the genuine PalmOS emulator, I WAS able to access the screen. So now I'm waiting and hoping

Re: Creating high density icons...

2003-01-14 Thread jeffreyrdiamond [EMAIL PROTECTED]
Thanks, Ben - This is good news. I only recently migrated to the OS4 SDK, so I'm a little gun shy about these things. But mayeb this will make some of my OS 5 compatibility problems go away. - Jeff --- In [EMAIL PROTECTED], Ben Combee [EMAIL PROTECTED] wrote: At 19:12 2003-1-14 +, you

Re: Direct screen access in PACE...

2003-01-14 Thread jeffreyrdiamond [EMAIL PROTECTED]
Aaron, what was the loophole you found that allowed you to create bitmaps 64K in size? From all the documentation, I would think that both the Palm public APIs and constructor don't allow it. - Jeff --- In [EMAIL PROTECTED], Aaron Ardiri [EMAIL PROTECTED] wrote: Under PACE, when I get the