To: Palm Developer Forum
Subject: Re: Recomnd 16-Bit editor/converter?
there lies another issue, which, would definately be something
for
ben combee (metrowerks) to look into, and, handle more correctly
on their side. the resource output is a whopping 84096 bytes.
yes, thats
you want 5-6-5 for palmos :)
lol, I know, I saw that as soon as my own msg popped up in my email
client and I just KNEW someone would have to point it out. =P
why not just work in 24 bit, and, then let pilrc/other convert it
to the 5-6-5 format :)
It can't be that easy,
BITMAPFAMILYEX ID ULHome
BEGIN
BITMAP ULHome1bppD1.bmp BPP 1 DENSITY 1
BITMAP ULHome24bppD2.bmp BPP 16 DENSITY 2
END
makes a bitmap family resource that is about 55K and looks just
gorgeous.
let me add that pre 3.5 devices would not convert 16bpp the
appropriate depth, so,
there lies another issue, which, would definately be something for
ben combee (metrowerks) to look into, and, handle more correctly
on their side. the resource output is a whopping 84096 bytes.
yes, thats 65505 (max limit set allowed for a resource). most
likely, rez is barfing within
Sent: Saturday, August 09, 2003 5:29 PM
To: Palm Developer Forum
Subject: Re: Recomnd 16-Bit editor/converter?
How about:
void conv_24bpp_to_16bpp(u8 *in , u8 *out);
?
Will say, write an own .. 20 lines of C should do the job quite
easily.
Since the Truecolor
BITMAPFAMILYEX ID ULHome
BEGIN
BITMAP ULHome1bppD1.bmp BPP 1 DENSITY 1
BITMAP ULHome8bppD1.bmp BPP 8 DENSITY 1
BITMAP ULHome8bppD2.bmp BPP 8 DENSITY 2 TRANSPARENTINDEX 211
BITMAP ULHome24bppD2.bmp BPP 16 DENSITY 2 // --- barf
END
sounds like a bug in pilrc that ships with CWr9 :)
you want 5-6-5 for palmos :)
lol, I know, I saw that as soon as my own msg popped up in my email
client and I just KNEW someone would have to point it out. =P
that is what we are here for.
why not just work in 24 bit, and, then let pilrc/other convert it
to the 5-6-5 format :)
there lies another issue, which, would definately be something for
ben combee (metrowerks) to look into, and, handle more correctly
on their side. the resource output is a whopping 84096 bytes.
yes, thats 65505 (max limit set allowed for a resource). most
likely, rez is barfing within
How about:
void conv_24bpp_to_16bpp(u8 *in , u8 *out);
?
Will say, write an own .. 20 lines of C should do the job quite easily.
Since the Truecolor bmp format is just that easy.. :)
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Anyone recommend a bitmap editor/converter that supports 5-5-6 16-bit
palettes. I have several editors - use PaintShop Pro the most, but have
never come across one that'll convert a 24-bit palette to a 16-bit. I
know many of you use 16-bit imagery all the time, so this functionality
must be
BITMAPFAMILYEX ID ULHome
BEGIN
BITMAP ULHome1bppD1.bmp BPP 1 DENSITY 1
BITMAP ULHome8bppD1.bmp BPP 8 DENSITY 1
BITMAP ULHome8bppD2.bmp BPP 8 DENSITY 2 TRANSPARENTINDEX 211
BITMAP ULHome24bppD2.bmp BPP 16 DENSITY 2 //--- Doesn't
like
this!
END
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