RE: Bitmap family

2008-05-28 Thread Bob Whiteman
-Original Message- From: [EMAIL PROTECTED] Sent: 8/23/2000 8:05 PM OK, let me get this straight, you can't add stuff into the bitmap family? Exactly. Try Ctrl-R after highlighting Family Items. Personally I use Ctrl-K all the time, and let Contructor set up the new item with default

Bitmap family

2008-05-28 Thread Bob Whiteman
I'm using Constructor version 1.5b7 (that's the latest version, right?) to create a bitmap family. All I want to do is get a color bitmap created in constructor to show up in the emulator using a Palm IIIc ROM. So here's my steps: Ctrl-R to create a new resource: Resource type Bitmap

Re: Bitmap family

2008-05-28 Thread chongwm
OK, let me get this straight, you can't add stuff into the bitmap family? Try Ctrl-R after highlighting Family Items. Personally I use Ctrl-K all the time, and let Contructor set up the new item with default values. A rightward pointing arrow should appear to the left of Family Items, together

bitmap family difficulty

2004-11-14 Thread e nichols
I'm able to create a color bitmap for an About screen and a mono bitmap but only when these are the only bitmaps for the particular bitmap. I've tried every configuration of these using PilRC BITMAP familys to allow the OS to choose which to use depending on PDA resources but it will only

Re: bitmap family difficulty

2004-11-14 Thread Ben Combee
on PDA resources but it will only select the mono, even in a color environment. Do the two bitmaps in the family have to be exactly the same pixel size to be part of a family of bitmaps? Yes, bitmaps within a family should have the same dimensions. Think of a bitmap family as one picture

Storing a bitmap family

2004-05-25 Thread Jonathan King
Ok, want I want to do is store bitmap families in resources of mine. The resource would have a data structure in the beginning, followed by two bitmap families. Is there a way that I can do this and easily be able to draw the bitmaps? How would I format the resource so that WinDrawBitmap would

Re: Storing a bitmap family

2004-05-25 Thread Ben Combee
At 01:59 PM 5/25/2004, you wrote: Ok, want I want to do is store bitmap families in resources of mine. The resource would have a data structure in the beginning, followed by two bitmap families. Is there a way that I can do this and easily be able to draw the bitmaps? How would I format the

Re: Storing a bitmap family

2004-05-25 Thread Ben Combee
At 03:04 PM 5/25/2004, you wrote: Please read the PalmSource KB article with the BitmapRsrc sample code for making, saving, and loading bitmaps. Thanks for your reply. I read that article and I looked through the source code, and I still can't find out how I would store the bitmap family. Would

Re: Storing a bitmap family

2004-05-25 Thread Jonathan King
The best available source on the structure of a bitmap family is probably PilRC -- it's not Palm OS code, but it talks about all those things. Do you mean read the source code? -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev

Re: Storing a bitmap family

2004-05-25 Thread Ben Combee
At 04:00 PM 5/25/2004, you wrote: The best available source on the structure of a bitmap family is probably PilRC -- it's not Palm OS code, but it talks about all those things. Do you mean read the source code? Yes, that's what I mean; it's there for you to read since PilRC is under the GPL

Wacky Bitmap Family Question

2002-06-03 Thread r. zane rutledge
into the result But can I do something similar in the case of a bitmap family? Say I'm modifying one of the 3 bitmaps in the resource...the one at whatever depth my screen is at (the one that WinDrawBitmap() would naturally choose) If they were uncompressed and the same size, I could do

RE: Wacky Bitmap Family Question

2002-06-03 Thread Scott Johnson
From: r. zane rutledge [mailto:[EMAIL PROTECTED]] ...Or would it still be possible to somehow traverse the linked list of multiple bitmaps manually, duplicate them elsewhere in memory, then resize the record, then DmWrite them all back, somehow adjusting all the linked list pointers

Re: Wacky Bitmap Family Question

2002-06-03 Thread r. zane rutledge
Scott Johnson [EMAIL PROTECTED] wrote: That sounds very doable, since you would need to fixup only the single nextDepthOffset field of the bitmap you are modifying. Okay. I can see that. (And thanks for the quick reply.) One more implementation question then. If I attempt this, how do I

Re: Wacky Bitmap Family Question

2002-06-03 Thread Aaron Ardiri
On Mon, 3 Jun 2002, r. zane rutledge wrote: Scott Johnson [EMAIL PROTECTED] wrote: That sounds very doable, since you would need to fixup only the single nextDepthOffset field of the bitmap you are modifying. Okay. I can see that. (And thanks for the quick reply.) One more implementation

RE: Wacky Bitmap Family Question

2002-06-03 Thread Kevin OKeefe
hRes = DmGetResource(); MemHandleSize(hRes); -Original Message- From: r. zane rutledge [mailto:[EMAIL PROTECTED]] Sent: Monday, June 03, 2002 6:02 PM To: Palm Developer Forum Subject: Re: Wacky Bitmap Family Question Scott Johnson [EMAIL PROTECTED] wrote: That sounds very doable

Re: Wacky Bitmap Family Question

2002-06-03 Thread r. zane rutledge
--- Kevin OKeefe [EMAIL PROTECTED] wrote: hRes = DmGetResource(); MemHandleSize(hRes); Ah yes. Forest for trees sometimes, ya know. ;-) Thanks, zane - r. zane rutledge - http://www.rzanerutledge.com/palm/ -- For information on using the Palm Developer Forums, or to unsubscribe, please

Re: automatic depth conversion using Bitmap Family

2001-10-30 Thread Martin Elzen
but, under Palm OS 4.0 debug Rom, it complained about bad window. I don't know if it'll help you, but I recall getting a bad form error under an OS 4 debug ROM. After looking at the attributes of that specific form I saw that it's usable flag was *not* checked. after setting that form to

automatic depth conversion using Bitmap Family

2001-10-29 Thread Sangwon Lee
Hi guys, I made a bitmap family that contains only 8 bit color image. Under Palm OS 3.5 debug Rom, if I set the screen depth to 4 bit or 2 bit, it seems to convert the color image in the bitmap family into grey scale image in proper depth. so, I thought it is very cool, because I don't need

Re: automatic depth conversion using Bitmap Family

2001-10-29 Thread Ben Combee
Sangwon Lee [EMAIL PROTECTED] wrote in message news:66298@palm-dev-forum... Hi guys, I made a bitmap family that contains only 8 bit color image. Under Palm OS 3.5 debug Rom, if I set the screen depth to 4 bit or 2 bit, it seems to convert the color image in the bitmap family into grey

Bitmap Family and Color

2001-06-22 Thread Nicholas Pleis
Do I HAVE to specify a bitmap as part of a bitmap family if I want to use color bitmaps in my application? I attempted to specify a resource like: BITMAP ID 1001 test.bmp Assuming that it would be saved with it's color information intact. Any effort to force it to work properly failed, however

RE: Bitmap Family and Color

2001-06-22 Thread Richard Burmeister
, 4, 8, and now 16). So, they created the BITMAPFAMILY. With a bitmap family, you can create one bitmap for each of the color depths you care about and let the OS pick the best bitmap to use at runtime, based on the current color depth of the device. So, you don't have to write code like

RE: Bitmap Family problem, corrupts rsrc file

2001-03-06 Thread Heather KML Tufts
I'm using CW7.0, which for my install, includes IDE 4.1.0.2 Build 0646 and Constructor for PalmOS 1.5. If I create a bitmap family that has the same id as a bitmap that already exists, let's say 1000, then the first time I try to link my application, the IDE quits. After that, any time I

RE: Bitmap Family problem, corrupts rsrc file

2001-03-06 Thread Heather KML Tufts
I've been using same ID for a bitmap and a bitmap family for a while without problem. The .rscr file may be corrupted by something else. This should definitely fail. You have to keep the IDs for your bitmaps and bitmap famlies unique. Otherwise you will have lots of problems running your

Bitmap Family problem, corrupts rsrc file

2001-03-04 Thread Shannon Lowery
Hi all- I'm using CW7.0, which for my install, includes IDE 4.1.0.2 Build 0646 and Constructor for PalmOS 1.5. If I create a bitmap family that has the same id as a bitmap that already exists, let's say 1000, then the first time I try to link my application, the IDE quits. After that, any time

Re: Bitmap Family problem, corrupts rsrc file

2001-03-04 Thread Horace Ho
I've been using same ID for a bitmap and a bitmap family for a while without problem. The .rscr file may be corrupted by something else. Regards horace "Shannon Lowery" [EMAIL PROTECTED] wrote in message news:41629@palm-dev-forum... Hi all- I'm using CW7.0, which for my install, in

Must I do a bitmap Family for the IIIc? (disappearing 1bpp bitmaps on forms)

2000-08-23 Thread Tom Zerucha
I have a plain 1bpp form on my midi sequencer and it has icons for record, play, etc. (They are bitmaps, but they are being used as icons and when I refer to "icon" I mean a palm bitmap with the image of the function). The first time, (and I think upon form redraw) they display right. I also

Bitmap family

2000-08-23 Thread Bob Whiteman
I'm using Constructor version 1.5b7 (that's the latest version, right?) to create a bitmap family. All I want to do is get a color bitmap created in constructor to show up in the emulator using a Palm IIIc ROM. So here's my steps: Ctrl-R to create a new resource: Resource type "B

Re: Bitmap family

2000-08-23 Thread chongwm
OK, let me get this straight, you can't add stuff into the bitmap family? Try Ctrl-R after highlighting "Family Items". Personally I use Ctrl-K all the time, and let Contructor set up the new item with default values. A rightward pointing arrow should appear to the left of &qu

RE: Bitmap family

2000-08-23 Thread Bob Whiteman
-Original Message- From: [EMAIL PROTECTED] Sent: 8/23/2000 8:05 PM OK, let me get this straight, you can't add stuff into the bitmap family? Exactly. Try Ctrl-R after highlighting "Family Items". Personally I use Ctrl-K all the time, and let Contructor set up the new item wi

Bitmap family under CW6

2000-06-16 Thread Herve Groleas
For god sake ! How can i create a bitmap item in a bitmap family ??? The doc tells that i can create up to 4 bitmaps. Good. One would be far enough for now but how can i create this lonely bitmap ??? Please Help !!! PS. Where can i find an updated CW6 documentation (including bitmap button

Re: Bitmap family under CW6

2000-06-16 Thread Richard Burmeister
From: "Herve Groleas" [EMAIL PROTECTED] Subject: Bitmap family under CW6 How can i create a bitmap item in a bitmap family ??? The doc tells that i can create up to 4 bitmaps. Good. One would be far enough for now but how can i create this lonely bitmap ??? 1. In construc

RE: Bitmap family under CW6

2000-06-16 Thread Jun-Kiat Lam
:35 AM To: Palm Developer Forum Subject: Bitmap family under CW6 For god sake ! How can i create a bitmap item in a bitmap family ??? The doc tells that i can create up to 4 bitmaps. Good. One would be far enough for now but how can i create this lonely bitmap ??? Please Help !!! PS. Where can i