-Original Message-
From: [EMAIL PROTECTED]
Sent: 8/23/2000 8:05 PM
OK, let me get this straight, you can't add stuff into the bitmap
family?
Exactly.
Try Ctrl-R after highlighting Family Items. Personally I use Ctrl-K
all the time, and let Contructor set up the new item with default
I'm using Constructor version 1.5b7 (that's the latest version, right?) to
create a bitmap family. All I want to do is get a color bitmap created in
constructor to show up in the emulator using a Palm IIIc ROM. So here's my
steps:
Ctrl-R to create a new resource:
Resource type Bitmap
OK, let me get this straight, you can't add stuff into the bitmap
family?
Try Ctrl-R after highlighting Family Items. Personally I use Ctrl-K
all the time, and let Contructor set up the new item with default
values.
A rightward pointing arrow should appear to the left of Family Items,
together
I'm able to create a color bitmap for an About screen and a mono bitmap but
only when these are the only bitmaps for the particular bitmap. I've tried
every configuration of these using PilRC BITMAP familys to allow the OS to
choose which to use depending on PDA resources but it will only
on PDA resources but it will only
select the mono, even in a color environment. Do the two bitmaps in the
family have to be exactly the same pixel size to be part of a family of
bitmaps?
Yes, bitmaps within a family should have the same dimensions. Think of a
bitmap family as one picture
Ok, want I want to do is store bitmap families in resources of mine. The resource
would have a data structure in the beginning, followed by two bitmap families. Is
there a way that I can do this and easily be able to draw the bitmaps? How would I
format the resource so that WinDrawBitmap would
At 01:59 PM 5/25/2004, you wrote:
Ok, want I want to do is store bitmap families in resources of mine. The
resource would have a data structure in the beginning, followed by two
bitmap families. Is there a way that I can do this and easily be able to
draw the bitmaps? How would I format the
At 03:04 PM 5/25/2004, you wrote:
Please read the PalmSource KB article with the BitmapRsrc sample code for
making, saving, and loading bitmaps.
Thanks for your reply. I read that article and I looked through the source
code, and I still can't find out how I would store the bitmap family.
Would
The best available source on the structure of a bitmap family is probably
PilRC -- it's not Palm OS code, but it talks about all those things.
Do you mean read the source code?
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http://www.palmos.com/dev
At 04:00 PM 5/25/2004, you wrote:
The best available source on the structure of a bitmap family is probably
PilRC -- it's not Palm OS code, but it talks about all those things.
Do you mean read the source code?
Yes, that's what I mean; it's there for you to read since PilRC is under
the GPL
into the result
But can I do something similar in the case of a bitmap family? Say I'm
modifying one of the 3 bitmaps in the resource...the one at whatever
depth my screen is at (the one that WinDrawBitmap() would naturally
choose) If they were uncompressed and the same size, I could do
From: r. zane rutledge [mailto:[EMAIL PROTECTED]]
...Or would it still be possible to somehow traverse the linked list
of multiple bitmaps manually, duplicate them elsewhere in memory, then
resize the record, then DmWrite them all back, somehow adjusting all the
linked list pointers
Scott Johnson [EMAIL PROTECTED] wrote:
That sounds very doable, since you would need to fixup only the
single nextDepthOffset field of the bitmap you are modifying.
Okay. I can see that. (And thanks for the quick reply.)
One more implementation question then. If I attempt this, how do I
On Mon, 3 Jun 2002, r. zane rutledge wrote:
Scott Johnson [EMAIL PROTECTED] wrote:
That sounds very doable, since you would need to fixup only the
single nextDepthOffset field of the bitmap you are modifying.
Okay. I can see that. (And thanks for the quick reply.)
One more implementation
hRes = DmGetResource();
MemHandleSize(hRes);
-Original Message-
From: r. zane rutledge [mailto:[EMAIL PROTECTED]]
Sent: Monday, June 03, 2002 6:02 PM
To: Palm Developer Forum
Subject: Re: Wacky Bitmap Family Question
Scott Johnson [EMAIL PROTECTED] wrote:
That sounds very doable
--- Kevin OKeefe [EMAIL PROTECTED] wrote:
hRes = DmGetResource();
MemHandleSize(hRes);
Ah yes. Forest for trees sometimes, ya know. ;-)
Thanks,
zane
-
r. zane rutledge - http://www.rzanerutledge.com/palm/
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For information on using the Palm Developer Forums, or to unsubscribe, please
but, under Palm OS 4.0 debug Rom, it complained about
bad window.
I don't know if it'll help you, but I recall getting a bad form error
under an OS 4 debug ROM. After looking at the attributes of that specific
form I saw that it's usable flag was *not* checked. after setting that
form to
Hi guys,
I made a bitmap family that contains only 8 bit color image.
Under Palm OS 3.5 debug Rom, if I set the screen depth to
4 bit or 2 bit, it seems to convert the color image in the
bitmap family into grey scale image in proper depth.
so, I thought it is very cool, because I don't need
Sangwon Lee [EMAIL PROTECTED] wrote in message
news:66298@palm-dev-forum...
Hi guys,
I made a bitmap family that contains only 8 bit color image.
Under Palm OS 3.5 debug Rom, if I set the screen depth to
4 bit or 2 bit, it seems to convert the color image in the
bitmap family into grey
Do I HAVE to specify a bitmap as part of a bitmap
family if I want to use
color bitmaps in my application?
I attempted to specify a resource like:
BITMAP ID 1001 test.bmp
Assuming that it would be saved with it's color
information intact. Any
effort to force it to work properly failed, however
, 4, 8, and now 16). So, they created the BITMAPFAMILY. With a bitmap
family, you can create one bitmap for each of the color depths you care
about and let the OS pick the best bitmap to use at runtime, based on the
current color depth of the device. So, you don't have to write code like
I'm using CW7.0, which for my install, includes IDE 4.1.0.2 Build 0646
and Constructor for PalmOS 1.5.
If I create a bitmap family that has the same id as a bitmap that
already exists, let's say 1000, then the first time I try to link my
application, the IDE quits. After that, any time I
I've been using same ID for a bitmap and a bitmap family for a while
without problem. The .rscr file may be corrupted by something else.
This should definitely fail. You have to keep the IDs for your bitmaps
and bitmap famlies unique. Otherwise you will have lots of problems
running your
Hi all-
I'm using CW7.0, which for my install, includes IDE 4.1.0.2 Build 0646
and Constructor for PalmOS 1.5.
If I create a bitmap family that has the same id as a bitmap that
already exists, let's say 1000, then the first time I try to link my
application, the IDE quits. After that, any time
I've been using same ID for a bitmap and a bitmap family for a while
without problem. The .rscr file may be corrupted by something else.
Regards
horace
"Shannon Lowery" [EMAIL PROTECTED] wrote in message
news:41629@palm-dev-forum...
Hi all-
I'm using CW7.0, which for my install, in
I have a plain 1bpp form on my midi sequencer and it has icons for
record, play, etc. (They are bitmaps, but they are being used as
icons and when I refer to "icon" I mean a palm bitmap with the image
of the function).
The first time, (and I think upon form redraw) they display right. I
also
I'm using Constructor version 1.5b7 (that's the latest version, right?) to
create a bitmap family. All I want to do is get a color bitmap created in
constructor to show up in the emulator using a Palm IIIc ROM. So here's my
steps:
Ctrl-R to create a new resource:
Resource type "B
OK, let me get this straight, you can't add stuff into the bitmap
family?
Try Ctrl-R after highlighting "Family Items". Personally I use Ctrl-K
all the time, and let Contructor set up the new item with default
values.
A rightward pointing arrow should appear to the left of &qu
-Original Message-
From: [EMAIL PROTECTED]
Sent: 8/23/2000 8:05 PM
OK, let me get this straight, you can't add stuff into the bitmap
family?
Exactly.
Try Ctrl-R after highlighting "Family Items". Personally I use Ctrl-K
all the time, and let Contructor set up the new item wi
For god sake !
How can i create a bitmap item in a bitmap family ???
The doc tells that i can create up to 4 bitmaps. Good. One would be far enough for now
but how can i create this lonely bitmap ???
Please Help !!!
PS. Where can i find an updated CW6 documentation (including bitmap button
From: "Herve Groleas" [EMAIL PROTECTED]
Subject: Bitmap family under CW6
How can i create a bitmap item in a bitmap family ???
The doc tells that i can create up to 4 bitmaps. Good. One would be far
enough for now but how can i create this lonely bitmap ???
1. In construc
:35 AM
To: Palm Developer Forum
Subject: Bitmap family under CW6
For god sake !
How can i create a bitmap item in a bitmap family ???
The doc tells that i can create up to 4 bitmaps. Good. One would be far
enough for now but how can i create this lonely bitmap ???
Please Help !!!
PS. Where can i
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