Re: [Paraview] Glyph filters mask-points option only shows half side with vectors

2012-08-28 Thread David E DeMarle
On Tue, Aug 28, 2012 at 5:59 AM, Carolin Helbig carolin.hel...@ufz.de wrote: Hello, I have got a problem with the behavior of the glyphs filter. I try to explain my approach and the problem: - I calculated with the calculator filter: U*iHat + V*jHat - After that I added the glyph filter -

Re: [Paraview] some ui issues

2012-08-28 Thread Kyle Lutz
Hi Burlen, Could you try the panels with the newest ParaView from git? The display button should move to the bottom if it is collapsed and the properties section is filled up with widgets. -kyle On Wed, Aug 15, 2012 at 4:31 PM, Burlen Loring blor...@lbl.gov wrote: Hi Kyle, Have you noticed

Re: [Paraview] some ui issues

2012-08-28 Thread Burlen Loring
Hi Kyle, It's looking great, and working well. I like your new design a lot. Burlen On 08/28/2012 07:09 AM, Kyle Lutz wrote: Hi Burlen, Could you try the panels with the newest ParaView from git? The display button should move to the bottom if it is collapsed and the properties section is

Re: [Paraview] Python interpreter not being created for coprocessing?

2012-08-28 Thread Andy Bauer
Hmm, ParaView has been undergoing a lot of changes lately so it's been a bit unstable. I just checked out a clean version and built it without any problems. The SHA from that was 2537cabbf0cc9b39f17f347105ee18c559d0041a. What version are you on? Have you tried building with GCC instead of PGI?

Re: [Paraview] ParaView thinks that it does not have a wind blade reader

2012-08-28 Thread Sohail Shafii
MPI is only used if it's available. It tries to see if there is a MPIController available. If not, then the number of ranks is 1, which means that the parallel class calls the super class's requestdata (super class is the serial wind blade reader). However, the parallel class overrides certain

Re: [Paraview] ParaView thinks that it does not have a wind blade reader

2012-08-28 Thread Sohail Shafii
Well I guess it's not a problem in the derived functions if I check to see if MPI is available; if not, call the superclass's version of the virtual function. On Tue, Aug 28, 2012 at 11:32 AM, Sohail Shafii sssha...@ucdavis.eduwrote: MPI is only used if it's available. It tries to see if there

Re: [Paraview] ParaView thinks that it does not have a wind blade reader

2012-08-28 Thread Sohail Shafii
As far as the gradient filter is concerned: I pick the UVW array in the GUI. It does compute a gradient, but only for one array -- A-Scale turbulence (all variables are loaded). So picking a different array in the GUI doesn't seem to make a difference as it keeps computing gradient for that one

Re: [Paraview] Python interpreter not being created for coprocessing?

2012-08-28 Thread Vanmoer, Mark W
[mvanmoer@forge ParaView]$ git log origin/master | head -1 commit 2537cabbf0cc9b39f17f347105ee18c559d0041a I should mention I do have a gcc, mvapich2 compiled version of coprocessing compiled on Forge and it works great. However any program built with PGI/openmpi code (required because of the

[Paraview] Problems with visibility of 3D Widgets when switching between views

2012-08-28 Thread Nenad Vujicic
Hello everyone! I have problems with visibility of 3D widgets when I have several views opened in one ParaView Qt client and I switch between them. I experience this behavior on both Windows and Linux. Here is how to reproduce it: 0) Start ParaView Qt client, 1) Create Sphere source and press

Re: [Paraview] Problems with visibility of 3D Widgets when switching between views

2012-08-28 Thread Utkarsh Ayachit
Nenad, vtkVRMLExporter will be the starting point where I'd start digging in. I am guessing somewhere where it iterates over all actors it's not checking for visibility of 3D widgets or something. On Tue, Aug 28, 2012 at 5:45 PM, Nenad Vujicic nena...@gmail.com wrote: Hello everyone! I have

Re: [Paraview] Problems with visibility of 3D Widgets when switching between views

2012-08-28 Thread Nenad Vujicic
Dear Utkarsh, Thank You very much for Your response. It checks actor's visibility at vtkVRMLExporter.cxx Ln 262, but actors are visible because of some reasons. I'm sorry, looks like the problem is much deeper. I tried even by playing from pvpython by executing: