Re: [Paraview] Axes Grid

2017-03-07 Thread Utkarsh Ayachit
Yup, it's indeed a bug. Please report it with steps to reproduce (or state file) on the bug tracker: https://gitlab.kitware.com/paraview/paraview/issues Thanks Utkarsh On Tue, Mar 7, 2017 at 10:15 AM, Rustem Khabetdinov < rustem.khabetdi...@gmail.com> wrote: > Hello, > Under certain angles axes

[Paraview] Axes Grid

2017-03-07 Thread Rustem Khabetdinov
Hello, Under certain angles axes grid behaves like this(or just disappears):[image: Встроенное изображение 2] Is it a bug? Best Regards, Rustem Khabetdinov. ___ Powered by www.kitware.com Visit other Kitware open-source projects at

Re: [Paraview] Axes Grid bug with 2D surfaces

2015-09-18 Thread Utkarsh Ayachit
That's indeed not supported. As mentioned in the blog post [1], the Axes Grid is intended for the entire scene, and not for a specific dataset. Certain implementation choices (esp for supporting parallel rendering with distributed data) require that the axes bounds are always greater or equal to

Re: [Paraview] Axes Grid bug with 2D surfaces

2015-09-18 Thread Armin Wehrfritz
OK, I see. Thanks a lot for the clarification. -Armin On 09/18/2015 04:48 PM, Utkarsh Ayachit wrote: That's indeed not supported. As mentioned in the blog post [1], the Axes Grid is intended for the entire scene, and not for a specific dataset. Certain implementation choices (esp for

Re: [Paraview] Axes Grid bug with 2D surfaces

2015-09-17 Thread Utkarsh Ayachit
> 1) Adjusting the font, color, etc. for all axes together in one step. > Currently I have to change e.g. the color 6 times, which is quite > tedious if I just quickly want to adjust the color of the axes. True. I couldnt' decide if they should be separate or combined. I opted for separate since

Re: [Paraview] Axes Grid bug with 2D surfaces

2015-09-16 Thread Armin Wehrfritz
Wow! Thanks for the very quick response! Indeed the suggested workaround fixes this issue, there were just too many options already in the basic settings that I didn't find the right one to adjust this from the advanced settings. Also, now that I started to play with this, I would have two