> >> >* Does anyone have idea how to solve generating textures problem? *> >> >* I continued to decompose the problem and I'm curious, is interpolation of *> >* scalars before mapping performed (when OpenGL2 is selected) by shaders *> >* (on-the-fly, during display) or is an intermediate texture generated? *> > > 2xN is a good texture. That is what you should get for both the old and new > backends (N covers the scalar range, the 2 covers normal versus NaN, it is > a 2D map because of how normal scalar values should properly interpolate to > NaN).
> ... Ken, thank you very much for your help. I think I solved my problem of simulating InterpolateScalarsBeforeMapping (and getting sharp edges) by re-creating larger colormap (4x1K) from generated one. Thanks very much once again to everyone for helping! Nenad.
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