> >> >* Does anyone have idea how to solve generating textures problem?
*> >> >* I continued to decompose the problem and I'm curious, is
interpolation of
*> >* scalars before mapping performed (when OpenGL2 is selected) by shaders
*> >* (on-the-fly, during display) or is an intermediate texture generated?
*> >
> 2xN is a good texture. That is what you should get for both the old and new
> backends (N covers the  scalar range, the 2 covers normal versus NaN, it is
> a 2D map because of how normal scalar values should properly interpolate to
> NaN).

> ...

Ken, thank you very much for your help. I think I solved my problem of
simulating InterpolateScalarsBeforeMapping (and getting sharp edges)
by re-creating larger colormap (4x1K) from generated one.

Thanks very much once again to everyone for helping!


Nenad.
_______________________________________________
Powered by www.kitware.com

Visit other Kitware open-source projects at 
http://www.kitware.com/opensource/opensource.html

Please keep messages on-topic and check the ParaView Wiki at: 
http://paraview.org/Wiki/ParaView

Search the list archives at: http://markmail.org/search/?q=ParaView

Follow this link to subscribe/unsubscribe:
http://public.kitware.com/mailman/listinfo/paraview

Reply via email to