Re: [Paraview] Polyhedral Cells: Rendering Problem with OpenGL...

2016-10-31 Thread Joachim Pouderoux
Surprisingly I have not been able to reproduce the issue with ParaView 5.2rc2/OpenGL2. For the Slice filter, the "Triangulate the slice" option is turned ON by default. Then ParaView polygonal data representation has a "Triangulate" advanced option that is turned OFF by default but you could need i

Re: [Paraview] Polyhedral Cells: Rendering Problem with OpenGL...

2016-10-26 Thread Ken Martin
Basically it is OpenGL, in that OpenGL doesn't automatically tessellate concave polygons. Making VTK always examine every polygon to determine if it is concave would be a performance hit for everyone, so we leave it up to developers to use a triangle filter if they need it. Thanks Ken On Tue, Oc

Re: [Paraview] Polyhedral Cells: Rendering Problem with OpenGL...

2016-10-18 Thread Stefan Melber
Hi Martin, i tried the triangle filter in all cases - and yes - i works in all three cases. So is this "problem" of concave polygons inside VTK or in OpenGL? Best regards, Stefan I'm not sure if this is your issue, but you might try using a triangle filter on your data. For OpenGL we

Re: [Paraview] Polyhedral Cells: Rendering Problem with OpenGL...

2016-10-18 Thread Ken Martin
I'm not sure if this is your issue, but you might try using a triangle filter on your data. For OpenGL we do not guarantee correct rendering of concave polygons. The triangle filter will convert a concave polygon into convex triangles which should render correctly. On Tue, Oct 18, 2016 at 2:20 AM,

[Paraview] Polyhedral Cells: Rendering Problem with OpenGL...

2016-10-17 Thread Stefan Melber
Hi, i found a rendering problem with cuts through polyhedral cells depending on which rendering backend is used. For example in PV 5.1.2 compiled with VTK_RENDERING_BACKEND = OpenGL a cut looks like error.opengl.v5_1_2.png - there is a wrong shading and some facets coming from the wrong star