hi
Martin Peach wrote:
Hans-Christoph Steiner wrote:
Unfortunately, looks like I found another similar bug when loading
[widget]. But [widget] fails to load at all:
Well OK, I'm still not clear on why the string patch should be the cause
any of that.
i don't think that your string
Hi,
it is possible to use glsl, I would recommend to look at glsl_vertex,
glsl_fragment and glsl_program.
you don't have to bind any variables or textures. That is done
automatically by glsl_program. you have to send the textures a message
[texunit 1( or something like that if you use more than
Bugs item #1829055, was opened at 2007-11-09 16:58
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You want to process audio, video or data? Video is covered with GEM
but the others are not. Latency might be a problem especially since
the read back from the GPU is pretty slow. There is at least one
forum online dedicated to GPGPU that I have seen and there are a few
toolkits around to use as
On Nov 9, 2007, at 7:47 AM, IOhannes m zmoelnig wrote:
hi
Martin Peach wrote:
Hans-Christoph Steiner wrote:
Unfortunately, looks like I found another similar bug when
loading [widget]. But [widget] fails to load at all:
Well OK, I'm still not clear on why the string patch should be
Hans-Christoph Steiner wrote:
On Nov 9, 2007, at 7:47 AM, IOhannes m zmoelnig wrote:
hi
Martin Peach wrote:
Hans-Christoph Steiner wrote:
Unfortunately, looks like I found another similar bug when
loading [widget]. But [widget] fails to load at all:
Well OK, I'm still not
IOhannes m zmoelnig wrote:
Hans-Christoph Steiner wrote:
What kind of other atom types are you thinking? Like int? I suppose to
make Pd into a full-fledged programming language, it would be useful to
be able to support things like 128-bit floats, 32-bit ints, etc..
well, yes, but
Martin Peach wrote:
is caused when the expected arguments to text2d_String don't match the
type.
It has absolutely nothing to do with the existence of a string/blob type
unless text2dstring wants string/blob arguments.
the [text3d]... objects expect a string message with pdstrings
IOhannes m zmoelnig wrote:
the [text3d]... objects expect a string message with pdstrings
(according to moocows stuff).
OK, so the message [string( is being interpreted by pd as a selector for
A_STRING instead of just a message string, because string has become a
reserved word.
your
Hey,
I want to make a general purpose way of getting the window and canvas
pointers within Pd. I was thinking that making [canvas_name] accept
the filename as a symbol, and then it would output the .x%lx.c.
So my question is, how do I get the canvas pointer from the filename?
.hc
IOhannes m zmoelnig wrote:
how will your [str] object handle an incoming gemlist?
If it's passed as a string, a pointer to a block of bytes with a definite
length, then it will process it the same way as any other block of bytes,
perhaps not usefully.
how will a gem-object using your blobs
Bugs item #1827364, was opened at 2007-11-07 02:40
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Hey all,
So for the Pd-0.40.3-extended release, I am planning on trying to
make the internals available as a library like any other. I'd like
this work to be applicable to pd-vanilla, so I'd like to discuss how
to make it happen.
I was thinking of just breaking out the classes into their
Patches item #1829055, was opened at 2007-11-09 10:58
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On Nov 7, 2007, at 2:53 PM, Martin Peach wrote:
Hans-Christoph Steiner wrote:
So the WinXP/MinGW/msys auto-builds have decided to freak out. It
seems that gcc just randomly started ignoring /usr/local/include,
where the MinGW headers are...
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