Re: [PD] pause for [readsf~]

2006-11-16 Thread Peter Plessas
Hi, i made that work using [switch~] in a subpatch, but be aware that you have to fade out in advance to switching off, unless the last signal block appearing on the outlet of that subpatch gets repeated over and over, resulting in a high-pitched sound. lg,P Hans-Christoph Steiner wrote:

Re: [PD] Gamepad for PD and GEM?

2006-11-16 Thread Frank Barknecht
Hallo, padawan12 hat gesagt: // padawan12 wrote: [hid] is th object you're looking for. Or J. Sarlo's older [joystick] object. Ciao -- Frank Barknecht _ __footils.org_ __goto10.org__ ___ PD-list@iem.at mailing list UNSUBSCRIBE

RE: [PD] Pure coherent noise (Perlin noise)

2006-11-16 Thread renaud.herne
Something like this Now I definitely _need_ to experiment with this. I am very amazed by the enthusiasm of everybody for this topic. My initial question was is there something like this? Thank you evreybody. Renaud -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]

RE: Re: [PD] Pure coherent noise (Perlin noise)

2006-11-16 Thread renaud.herne
Regarding tutorial, the excellent tut of libnoise is at: http://libnoise.sourceforge.net/index.html Renaud -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 15 November 2006 17:53 To: padawan12; pd-list@iem.at Subject: Re: Re:

[PD] database-like stuff in pd

2006-11-16 Thread Damian Stewart
i want to do something like the following: - load up a whole bunch of samples (or floats, or symbols) - group the samples (or floats, or symbols) by tagging them - be able to call up any sample/float/symbol with a particular tag, possibly randomly. i'm thinking something along the lines of a

Re: [PD] please help: fallback patch (kind of)

2006-11-16 Thread sven
At 16:50 15.11.2006, carlos katastrofsky wrote: thanks for the reply, but i guess i didn't describe my problem correctly: - the patch should receive unregular bangs and - only send one bang x seconds after the LAST bang so: if it doesn't receive a bang for more than x seconds it will send

Re: [PD] database-like stuff in pd

2006-11-16 Thread Georg Holzmann
Hallo! - load up a whole bunch of samples (or floats, or symbols) - group the samples (or floats, or symbols) by tagging them - be able to call up any sample/float/symbol with a particular tag, possibly randomly. i'm thinking something along the lines of a database object, which i could

Re: [PD] database-like stuff in pd

2006-11-16 Thread Patco
Hello, Damian Stewart a écrit : i want to do something like the following: - load up a whole bunch of samples (or floats, or symbols) - group the samples (or floats, or symbols) by tagging them - be able to call up any sample/float/symbol with a particular tag, possibly randomly. i'm

Re: [PD] database-like stuff in pd

2006-11-16 Thread zmoelnig
Quoting Damian Stewart [EMAIL PROTECTED]: i want to do something like the following: - load up a whole bunch of samples (or floats, or symbols) - group the samples (or floats, or symbols) by tagging them - be able to call up any sample/float/symbol with a particular tag, possibly randomly.

Re: [PD] playing video+sound with Gem on Windows

2006-11-16 Thread Hans-Christoph Steiner
On Nov 16, 2006, at 12:10 AM, chris clepper wrote: On 11/15/06, Hans-Christoph Steiner [EMAIL PROTECTED] wrote: Is there then another way to play the audio track of a video file? Having the audio and video in one file is handy because it allows the video author to handle the sync when Pd

Re: [PD] playing video+sound with Gem on Windows

2006-11-16 Thread james tittle
On Nov 16, 2006, at 10:14 AM, Hans-Christoph Steiner wrote: Yeah, QuickTime on Mac OSX is working well, but our problem is that we are running on Windows machine (soon to be converted to Debian). Is this QuickTime playback possible on Windows or Debian? ...on Debian you could use pdp_qt~

Re: [PD] GGEE/state

2006-11-16 Thread Stefano Papetti
That sounds cool! It would be nice to give it a try.. where can I find it? Best, Stefano -- www.myspace.com/noou (noou) electronic + music How does it work, using names for the objects, or something more fundamental? This sounds very cool, especially for automations... ~Kyle On 11/10/06,

Re: [PD] GGEE/state

2006-11-16 Thread Stefano Papetti
Oh, sorry! Of course the external is included yet undocumented... I feel very tired today ;) Stefano -- www.myspace.com/noou (noou) electronic + music How does it work, using names for the objects, or something more fundamental? This sounds very cool, especially for automations... ~Kyle

Re: [PD] playing video+sound with Gem on Windows

2006-11-16 Thread sven
i've tried a lot of things to play audio and video in sync. there's one technique that's really reliable and that works on all platforms with gem and/or pdp. i've posted it here a while back - here is it again: you'll have to split the audio and the video into individual files and play them

Re: [PD] playing video+sound with Gem on Windows

2006-11-16 Thread Kyle Klipowicz
A very practical and useful solution. I especially love the 'dead chicken' xml joke! ~Kyle On 11/16/06, sven [EMAIL PROTECTED] wrote: i've tried a lot of things to play audio and video in sync. there's one technique that's really reliable and that works on all platforms with gem and/or pdp.

Re: [Pd] Serial port out

2006-11-16 Thread Hans-Christoph Steiner
Those are old and defunct. [comport] is the only maintained one, and it works well. There have been a number of important changes in the last few months, so use a current version. .hc On Nov 16, 2006, at 10:20 AM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Hello List, Chuck,

Re: [Pd] Serial port out

2006-11-16 Thread Chuckk Hubbard
Interesting. I did get the comport.dll to work, thanks. My plan was to send PWM from my serial port, then use a low pass filter to obtain DC to control a Moog synthesizer's pitch. Christian Klippel, however, has kindly offered to create a USB-CV adaptor for me, something others have suggested

Re: [Pd] Serial port out

2006-11-16 Thread Martin Peach
Chuckk Hubbard wrote: Interesting. I did get the comport.dll to work, thanks. My plan was to send PWM from my serial port, then use a low pass filter to obtain DC to control a Moog synthesizer's pitch. Christian Klippel, however, has kindly offered to create a USB-CV adaptor for me, something

RE: [PD] Pix_multiimage

2006-11-16 Thread [EMAIL PROTECTED]
hi francesco, if i recall correctly, you should send it a message containing the path to the directory and the number of pics, e.g. [open /home/paris/mypix/*.jpg 25( the thing is that these pics must be named like: 0.jpg, 1.jpg, etc. if you have many pics, you might want to write a little

Re: [PD] Pix_multiimage

2006-11-16 Thread Francesco
Thank you guys, i've solved my problem, only write /User/... in lieu of /Users/ ... just my absent-mindedness! f. Il giorno 16/nov/06, alle 23:38, [EMAIL PROTECTED] ha scritto: hi francesco, if i recall correctly, you should send it a message containing the path to the directory and the

Re: [PD] Pix_multiimage

2006-11-16 Thread adrian goya
Hi, did you set the number of images to load after you specified the directory? Something like /Users/yourname/directory/image*.jpg 30 should give you no problem. adrian. On 11/15/06, Francesco [EMAIL PROTECTED] wrote: hi list!adsdasdasd i'm trying to load a directory with 30 images into

Re: [PD] Gamepad for PD and GEM?

2006-11-16 Thread Hans-Christoph Steiner
On Windows, there is also [hidin]. .hc On Nov 16, 2006, at 11:06 PM, David Merrill wrote: And if you want to use J. Sarlo's [joystick] object (win32 only), consider using my updated version of it, which adds the use of the point-of-view hat.