Broken links all over the place in Pd-extended help files (was: [PD] mapping library examples)

2007-01-30 Thread Kyle Klipowicz
Oh, ok. That sounds awesome and useful, thanks for the info! However... I tried looking at a random mapping patch in pd-0.39.2-extended-test7 but got what I did a few months back when I tried to look at it. I opened the amplitude_n-help.pd file and it generated this: error: inlet: expected ''

Re: [PD] mapping library examples

2007-01-30 Thread Hans-Christoph Steiner
Basically, we are trying to come up with a whole collection of fundamental building blocks for mapping controller data to something being controlled. It need not only be for music, but that's my background. Cyrille has a broader background in terms of mapping than I. While we use these

[PD] data structures and library abstraction question

2007-01-30 Thread Rich E
Hi all, I just had a look at Frank's data structure tutorial, in which he suggests making a library abstraction for all structure templates. This seems like something I have to do for some patches I'm working on, but it would also be nice to just be able to check if the library is open, and if n

Re: [pd] gui redraw improved by holding down a random key

2007-01-30 Thread Malte Steiner
Usually all 2D-operations already are hardware accelerated on any card that is newer than, say, seven or eight years. ;) Not to the full extent when you use a recent card. The manufacturers spend more time to improve the 3D performance than the 2D so meanwhile even for 2D operations OpenGL

Re: [PD] Looping

2007-01-30 Thread Kyle Klipowicz
Either that, or you could even create your own table with the desired envelope and send the phasor~ output to a tabread4~ that reads it , instead of using cos~ shenanigans. ~kyle On 1/30/07, Thomas Mayer <[EMAIL PROTECTED]> wrote: PORRES wrote: > the problem with B09 is that it cuts too much in

Re: [PD] array arrow test7

2007-01-30 Thread padawan12
Hi Echo! Tip: Don't use files longer than 2 mins :) Best way is to use [sfread~] instead. Andy On Wed, 31 Jan 2007 00:37:54 +0100 Echo Ho <[EMAIL PROTECTED]> wrote: > hallo pidier > i'm using Core 2 Duo mac book , and i don't know if the flowing > problem is a os x (10.39 pd 0.39.2 extended

Re: [PD] Re: DSP loops

2007-01-30 Thread padawan12
Yeah, you're going to need to need to go with the small blocksize to realise this in vanilla Pd. But a blocksize of one isn't absolutely necessary, you'll probably get away with 8 or 16 for the frequency ranges of typical plucked/hammered strings. Also, the patch is extremely simple, so I wouldn't

Re: [PD] "Universal" synth editor

2007-01-30 Thread padawan12
Nice one. On the OP - I used to have an emagic program called SoundDiver and another called X-OR back in the days when I had stacks of modules. It would probably be easy enough to get a copy and interrogate it (maybe looking at the code for the plugins) to get ahold of all the system exclusive nu

Re: Sound on Sound Article (was: [PD] "Universal" synth editor)

2007-01-30 Thread adam armfield
Thanks Kyle, I'm glad you liked it. :-) If you construct a sound activated, jelly flinging catapult then i'd be interested to take a look ;-) If anyone else would like to publish this article then please email me at this address. /shameless plug All the best Adam > Great article, Adam! > >

[PD] Re: Looping

2007-01-30 Thread padawan12
Looks like you cut it right for the phase actually. What I notice looking at it in the editor is quite a bit of VLF, there's a wobble in there at about 2-4 Hz. Very low frequencies tend to give you a DC offset mismatch wherever you cut it, so try high passing it at above 20Hz. Also, there's a bit

Re: [PD] DSP loops

2007-01-30 Thread Kyle Klipowicz
Oops, I thought that this was the thread talking about the looping sampler! Sorry! Hahaha. ~Kyle On 1/30/07, Kyle Klipowicz <[EMAIL PROTECTED]> wrote: That sounds a bit like over kill. Why not try to create a different envelope generator, if the one based on the cosine doesn't suit you? ~Kyl

[PD] array arrow test7

2007-01-30 Thread Echo Ho
hallo pidier i'm using Core 2 Duo mac book , and i don't know if the flowing problem is a os x (10.39 pd 0.39.2 extended test 7 or not: it doesn't load to array properly, when a sound file is longer than 2 Min. Message | read -resize -maxsize le+08 | error: soundfiler_read: truncated t

Re: [PD] DSP loops

2007-01-30 Thread Kyle Klipowicz
That sounds a bit like over kill. Why not try to create a different envelope generator, if the one based on the cosine doesn't suit you? ~Kyle On 1/30/07, Peter Worth <[EMAIL PROTECTED]> wrote: one option is to write an external that deals with this section of the patch... On 30/01/07, Kim Ta

Re: [PD] DSP loops

2007-01-30 Thread Charles Henry
Hey, Kim, I liked your patch, it has some very nice sound to it, and I like being able to pan through the pluck/transducer location to hear all the harmonics. That's really cool. Now the way I see it, you could implement this as a sort of ping-pong delay with the separate damping filters and *b

Re: [PD] Looping

2007-01-30 Thread Thomas Mayer
PORRES wrote: > the problem with B09 is that it cuts too much information from the sample... > I need it to be constantly loud when looping around! Got it? If you have the zexy externals installed, then you can try using [>~ 0.001] after the [cos~] object in B09. The output will be 1, if greater

Re: [pd] gui redraw improved by holding down a random key

2007-01-30 Thread Frank Barknecht
Hallo, Malte Steiner hat gesagt: // Malte Steiner wrote: > I wonder if its possible to optimize the underlaying TK TCL without much > effort like rewriting parts of pd. I mean just by tweaking some config > files. Is there a TK TCL Shell out which uses OpenGL or other hardware > acceleration?

Re: [PD] DSP loops

2007-01-30 Thread Peter Worth
one option is to write an external that deals with this section of the patch... On 30/01/07, Kim Taylor <[EMAIL PROTECTED]> wrote: Hi again all I'm having a bit of trouble putting my program together. I'm trying to implement a series of object blocks that form the synthesis framework, up until n

Re: [PD] Looping

2007-01-30 Thread PORRES
the problem with B09 is that it cuts too much information from the sample... I need it to be constantly loud when looping around! Got it? Thanks a bunch. Cheers Alex Thomas Mayer <[EMAIL PROTECTED]> wrote: PORRES wrote: > actually i just adapted from B08.sampler.loop doc example (it uses > tabr

Re: [PD] Looping

2007-01-30 Thread Thomas Mayer
PORRES wrote: > actually i just adapted from B08.sampler.loop doc example (it uses > tabread~)... which in fact alerts about discontinuity problems, and I was > wondering if there was another way around... cheers Have a look at B09.sampler.loop.smooth for an easy way to avoid this behaviour. If

Re: [PD] Looping

2007-01-30 Thread PORRES
actually i just adapted from B08.sampler.loop doc example (it uses tabread~)... which in fact alerts about discontinuity problems, and I was wondering if there was another way around... cheers Thomas Mayer <[EMAIL PROTECTED]> wrote: PORRES wrote: > hi there, I edited a nice sample to play looped

Re: [pd] gui redraw improved by holding down a random key

2007-01-30 Thread Malte Steiner
on GUI redrawing: I wonder if its possible to optimize the underlaying TK TCL without much effort like rewriting parts of pd. I mean just by tweaking some config files. Is there a TK TCL Shell out which uses OpenGL or other hardware acceleration? I encounter few audio dropouts while tweakin

[PD] Re: DSP loops

2007-01-30 Thread Kim Taylor
By the way, Kim, could you tell me what the feedback loop is? (what kinds of operations are you using? is it linear?...etc...) If it's linear, you should be able to replace the feedback loop with an equivalent operation, which circumvents the whole problem. The structure I am implementing

Re: [PD] Looping

2007-01-30 Thread Thomas Mayer
PORRES wrote: > hi there, I edited a nice sample to play looped in od, but it clicks a lot, i dont know why... anyone ever had this problem and has any ideas on overcoming it? What do you use for looping? [tabplay~ sample_array] or [tabread4~ sample_array]? If using the latter object, do you use [

[PD] Looping

2007-01-30 Thread PORRES
hi there, I edited a nice sample to play looped in od, but it clicks a lot, i dont know why... anyone ever had this problem and has any ideas on overcoming it? cheers alex Charles Henry <[EMAIL PROTECTED]> wrote: By the way, Kim, could you tell me what the feedback loop is? (what kinds of op

Re: [PD] Error Installing Pd-0.39.2-extended-test7-ubuntu-dapper

2007-01-30 Thread Georg Holzmann
Hallo raul! [EMAIL PROTECTED]:~$ tar xjf Pd-0.39.2-extended-test7-ubuntu-dapper-i386.tar.bz2 [EMAIL PROTECTED]:~$ cd Pd-0.39.2-extended-test7/ [EMAIL PROTECTED]:~/Pd-0.39.2-extended-test7$ make install prefix=/usr/local install -d -m0755 '/usr/local/bin' install -p 'bin/cyclist' '/usr/local/bin/

Re: [PD] edit or play mode information

2007-01-30 Thread Chuckk Hubbard
On 1/30/07, IOhannes m zmoelnig <[EMAIL PROTECTED]> wrote: Hans-Christoph Steiner wrote: > > Also, you can track the state if you do this: > > [receive pd] > | > [route editmode] > | > [X] > no, you cannot. at least: i cannot. see http://lists.puredata.info/pipermail/pd-list/2007-01/046344.html

[PD] Error Installing Pd-0.39.2-extended-test7-ubuntu-dapper

2007-01-30 Thread raul diaz
Hi list! I've installed Kubuntu 6.06 Dapper on my laptop and I've tryed to install PD extended from http://at.or.at/hans/pd/installers.html, Ubuntu/Dapper/i386: Pd-0.39.2-extended-test7-ubuntu-dapper-i386.tar.bz2.

Re: [PD] mapping library examples

2007-01-30 Thread Kyle Klipowicz
Yes, please do. I recall looking at it briefly, but didn't know what it was created to be used for. Is it in tandem with HID? ~Kyle On 1/30/07, padawan12 <[EMAIL PROTECTED]> wrote: Hans, please could you give a very quick summary of the mapping library and the problems it's intended to solve (

Re: [PD] DSP loops

2007-01-30 Thread Charles Henry
By the way, Kim, could you tell me what the feedback loop is? (what kinds of operations are you using? is it linear?...etc...) If it's linear, you should be able to replace the feedback loop with an equivalent operation, which circumvents the whole problem. Chuck __

Sound on Sound Article (was: [PD] "Universal" synth editor)

2007-01-30 Thread Kyle Klipowicz
Great article, Adam! I especially like the bit at the beginning: "So if you yearn for an electromagnetic catapult that flings jelly at the audience every time you rattle your tambourine, or a USB incense burner which radiates progressively stronger smells as the temperature in the church hall ri

Re: [PD] "Universal" synth editor

2007-01-30 Thread adam armfield
--- Kyle Klipowicz <[EMAIL PROTECTED]> wrote: > Did you ever post a link to your Pd article on the > list? I'd very much > like to read it! here you are: http://www.soundonsound.com/sos/aug06/articles/puredata_0806.htm this one includes a bit of a grammatical nasty in the first sentence... (is

Re: [PD] "Universal" synth editor

2007-01-30 Thread Kyle Klipowicz
Did you ever post a link to your Pd article on the list? I'd very much like to read it! ~Kyle On 1/30/07, adam armfield <[EMAIL PROTECTED]> wrote: On Mon, 2007-01-29 at 14:39 -0600, Mike McGonagle wrote: > I was wondering if anyone out there knows of a set of abstractions > that have been writ

Re: [PD] DSP loops

2007-01-30 Thread Roman Haefeli
On Tue, 2007-01-30 at 12:55 +, Kim Taylor wrote: > Roman, > > > either you set the block-size to 1 or you could use > > [fexpr~ ] or any other object that allows recursion ([rpole~], [rzero~], > > [biquad~] and the like), which might not do exactly, what you want. so > > [block~ 1] might still

Re: [PD] "Universal" synth editor

2007-01-30 Thread adam armfield
On Mon, 2007-01-29 at 14:39 -0600, Mike McGonagle wrote: > I was wondering if anyone out there knows of a set of abstractions > that have been written to use as a Synth Editor? I currently own a > Roland XV5050 and an old Yamaha TX7, and want to write an editor for > them. > I wrote a basic edit

Re: [PD] OT >>more pd muzik

2007-01-30 Thread mattias arvastsson
file not found!! On Jan 30, 2007, at 2:54 PM, x4v1 wrote: o'la totes, here u can find more new pd muzik unreleased at *nvisible.taz* [temporary and autonomous site of daax!] >> http://gustto.org/nvisible.taz/audio.html mirror at: http://www.pitchvolley.com/nvisible.taz/audio.html nu tr

[PD] OT >>more pd muzik

2007-01-30 Thread x4v1
o'la totes, here u can find more new pd muzik unreleased at *nvisible.taz* [temporary and autonomous site of daax!] >> http://gustto.org/nvisible.taz/audio.html mirror at: http://www.pitchvolley.com/nvisible.taz/audio.html nu trakks are >> d0wnstepp // subaquatika // slowdrills // florhauz //

Re: [PD] DSP loops

2007-01-30 Thread Kim Taylor
I recommend doing this only in subpatches, with individual block~ objects, rather than for huge sections of your patch. Unfortunately, as I said, the signal feedback loop occurs on the top layer of the program- I tried writing a delay line with the minimum length as an abstraction and completing

Re: [PD] DSP loops

2007-01-30 Thread Kim Taylor
Roman, either you set the block-size to 1 or you could use [fexpr~ ] or any other object that allows recursion ([rpole~], [rzero~], [biquad~] and the like), which might not do exactly, what you want. so [block~ 1] might still be the best choice. When you say they allow recursion, I don't under

Re: [PD] DSP loops

2007-01-30 Thread Roman Haefeli
hello kim On Tue, 2007-01-30 at 12:07 +, Kim Taylor wrote: > That is the best way? Hm, I'm surprised! yes, it is. what did you expect? of course, when working with recursion, there has to be a result already before computing the next iteration. that is not a matter of pd, but of pure logic.

Re: [PD] DSP loops

2007-01-30 Thread Derek Holzer
Hi again,, Kim Taylor wrote: > It means the layer with the system topology needs to have its sampling > block forced to 1. Mightn't this affect performance? especially for a > large program? Of course it will affect the performance, because a blocksize 1 is very heavy on the CPU. I recommend do

Re: [PD] DSP loops

2007-01-30 Thread Kim Taylor
That is the best way? Hm, I'm surprised! Ok, I'll get to work then- It means the layer with the system topology needs to have its sampling block forced to 1. Mightn't this affect performance? especially for a large program? Anyway thanks for the advice Kim On 1/30/07, Derek Holzer <[EMAIL PROTEC

Re: [PD] [PD-announce] Pd-0.39.2-extended-test7 released

2007-01-30 Thread Nicolas Montgermont
Hans-Christoph Steiner a écrit : On Jan 26, 2007, at 9:45 AM, Nicolas Montgermont wrote: Hi Hans, Hans-Christoph Steiner a écrit : Ok, this should be approaching release readiness, let's stress test! This is the last test release before release candidates, so report bugs now! * Gem

Re: [PD] DSP loops

2007-01-30 Thread Derek Holzer
Hi Kim, Kim Taylor wrote: > The only way I can think of overcoming the DSP loop problem is to use a delread~ and delwrite~ to complete the loop, setting the delay time to 0 and setting the level sampling block size to 1. Because of PD's structure, it is exactly that delay which is necessary.

[PD] DSP loops

2007-01-30 Thread Kim Taylor
Hi again all I'm having a bit of trouble putting my program together. I'm trying to implement a series of object blocks that form the synthesis framework, up until now everything's been ok. My problem is that on the top level of the program, I'm trying to connect the blocks together, but the confi

Re: [PD] "Universal" synth editor

2007-01-30 Thread Jamie Bullock
On Mon, 2007-01-29 at 14:39 -0600, Mike McGonagle wrote: > I was wondering if anyone out there knows of a set of abstractions > that have been written to use as a Synth Editor? I currently own a > Roland XV5050 and an old Yamaha TX7, and want to write an editor for > them. > I don't have anything

[PD] gem - feedback & perspective

2007-01-30 Thread Thoralf Schulze
hi there, i'm stuck with a problem that really drives me nuts: i have a fairly complex 3d scene. my aim is to take a snapshot of a part of this scene via pix_snap2tex, render this texture on a rectangle that covers exactly the same area where the snapshot has been taken and do this over and over a

Re: [PD] edit or play mode information

2007-01-30 Thread IOhannes m zmoelnig
Hans-Christoph Steiner wrote: > > Also, you can track the state if you do this: > > [receive pd] > | > [route editmode] > | > [X] > no, you cannot. at least: i cannot. see http://lists.puredata.info/pipermail/pd-list/2007-01/046344.html (hey, that was only yesterday...) mfg.vda IOhannes