On Sun, 2007-03-25 at 21:46 -0400, Martin Peach wrote:
Roman Haefeli wrote:
i tested your external a bit more deep on the 'good' soundcard, where i
can exclude aliasing introduced by the soundcard. it turned out, that a
bit of aliasing is audible in the range above 5000Hz. i think this is
hi.
Jiri Heitlager | dadata.org wrote:
So far I only came acrosse the SANE project a JAVA lib. called Morena
and ofcourse TWAIN.
I assume that nobody is going to hand me a ready made code, so I am
thinking how I should aproach this. Here's how I think the basic should
be like.
1) make
On Sun, 2007-03-25 at 21:46 -0400, Martin Peach wrote:
Chris McCormick wrote:
On Sun, Mar 25, 2007 at 07:23:13PM +0200, Roman Haefeli wrote:
[sqosc~]. it can happen, that after loading the patch, pd is sending
constantly a dc to my soundcard. even when i close pd, the dc stays on
I get nan when I blow up a filter or delay line. It's synonymous with
pure DC offset to me. The soundcard of course filters it, but it's
basically a pure positive or negative signal up to that point. Some
LADSPAs do it to me as well, like Foldover Distortion and some others.
best,
d.
Roman
Various versions of Extended on OS X, and AFAIK all PD versions on
Windows, have trouble with the [~] object.
It can be replaced with:
[expr~ $v1 $v2]
if there are two audio signals to be compared (as in a Pulse Width
Modulation application of this), or:
[expr~ $v1 1]
in the case you
very diverse sound! i would be also very interested in the (are they
909?) kick and the clap. have you done them in pd?
roman
On Mon, 2007-03-26 at 17:37 +0200, Thomas Mayer wrote:
hard off wrote:
have you made a good oldschool pd synth? anything i make sounds like
some roland groovebox
padawan12 wrote:
Cool, that's an efficient PWM osc. It has a clean
sound, more prophet than juno. What is svf~?
svf~ is a state variable filter with a great implementation of resonance
IMHO.
cu Thomas
--
Prisons are needed only to provide the illusion that courts and police
are effective.
Hey,
Look at the motion blur example in the Gem CVS.
.b.
Andres Ferrari wrote:
hello, is posible simulate a single buffering using
buffer2???...no clear buffer, keeping the last frame
created...using openGL in GEM.
with message buffer1 is easybut i want combine
scenes with clear and
Hallo,
Thomas Mayer hat gesagt: // Thomas Mayer wrote:
padawan12 wrote:
Cool, that's an efficient PWM osc. It has a clean
sound, more prophet than juno. What is svf~?
svf~ is a state variable filter with a great implementation of resonance
IMHO.
There are different versions, though. I
Sorry for X, please
-
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On 3/26/07, Derek Holzer [EMAIL PROTECTED] wrote:
I get nan when I blow up a filter or delay line. It's synonymous with
pure DC offset to me. The soundcard of course filters it, but it's
basically a pure positive or negative signal up to that point. Some
LADSPAs do it to me as well, like
I think there's an easier way to do directory recursion in makefiles,
just using the export command (which sets variables globally,
accessible to all shell scripts).
So, if you have a top-level makefile, which sets variables according
to a makefile.in, you can export those variables. Then, build
On 3/26/07, Martin Peach [EMAIL PROTECTED] wrote:
Does anyone know how to tell, in c, if you're getting nans? It should be
easy enough in the dsp routine to replace nans with zeros.
It's just a question of detecting them in time. I remember you could do
it in SANE, the old Apple math system,
okay, (on linux) you find math.h in /usr/include/ which includes a
file /usr/include/bits/mathcalls.h
there are three functions
int finite(double x) -- returns 1, if x is not NaN or inf
int isinf(double x) -- returns 1, if x is inf or -inf
int isnan(double x) -- returns 1, if x is NaN
int
Thanks, Charles,
For Windows, I found
int _isnan(double x) in float.h; it returns non-zero if x is NaN.
Also in float.h,
int _finite(double x) returns zero if the number is +- infinite or a
NaN, so that would seem to cover every possibility.
and
int _fpclass(double x) returns a specific code for
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