Salut,
ça passe sur le navigateur et c'est très joli,
est-ce que tu as essayé aussi en 3D, en passant sur Gem?
- Mathieu Bouchard ma...@artengine.ca a écrit :
On Mon, 31 Jan 2011, jurgen wrote:
I was attempting Quicktime 10 as the default player in Firefox. I'll
try VLC thanx.
On Fri, Feb 4, 2011 at 4:26 AM, Hans-Christoph Steiner h...@at.or.at wrote:
At the last NYC Patching Circle, we got some stuff working with the Kinect
camera's skeleton tracking mode. There is a simple Gem model of the data,
and then sounds controlled by the hands. Quite fun for a night of
Hi, the latest beta for jack osx is pretty significant in that its essentially
rewire for open source.
I'm just testing it out however, and Pd, when running in jack mode, doesn't
seem to report its midi ports to JackPilot. Is the support for jack midi
already built in our does our need to be
Hello,
next tuesday, 8th February, will be the next meeting of Pure Data users
in Berlin at NK (http://www.nkprojekt.de/) - Elsenstr. 52, 2HH 2Etage.
Besides normal Pd subjects, this reunion will be the first to prepare for
the Berlin module of the Pd Convention (Weimar) in August. As the Pd
2011/2/4 Jack j...@rybn.org
Hello Tim,
Have a look at this patch.
Is it what you asked ?
++
yes, that's it exactly. Thanks Jack!
Tim
Jack
Le jeudi 03 février 2011 à 23:26 +0100, tim vets a écrit :
Hi all,
I'm trying to figure out how to control the camera lens in Gem.
i.e. go
Hello,
Before you go any further in Pd, you should check out the [trigger]
object. It's the single most important object in Pd, in my opinion -
it will help you get the timing right in these kinds of situations.
Trigger forces hot-cold things to happen in the correct order
explicitly -- without
me again,
changing the 'lens' parameter introduces a wierd flickering.
I have a cube and a light, and it looks like the light seems to flip off and
on at each new value.
(it doesn't occur after 'lighting 0')
Also, (I still don't really understand how perspec and view work) the cube
gets truncated
On Feb 4, 2011, at 3:57 AM, Wallace wrote:
On Fri, Feb 4, 2011 at 4:26 AM, Hans-Christoph Steiner
h...@at.or.at wrote:
At the last NYC Patching Circle, we got some stuff working with the
Kinect
camera's skeleton tracking mode. There is a simple Gem model of
the data,
and then sounds
On Fri, 4 Feb 2011, patko wrote:
ça passe sur le navigateur et c'est très joli,
est-ce que tu as essayé aussi en 3D, en passant sur Gem?
Non, en partie parce qu'on peut pas dessiner des polygones
auto-intersectants avec Gem/GL, ni aucune autre interface d'OpenGL,
d'ailleurs. Avec [gf/gl]
On Fri, 4 Feb 2011, patko wrote:
ça passe sur le navigateur et c'est très joli,
est-ce que tu as essayé aussi en 3D, en passant sur Gem?
Non, en partie parce qu'on peut pas dessiner des polygones
auto-intersectants avec Gem/GL, ni aucune autre interface d'OpenGL,
d'ailleurs. Avec
Hi everyone,
some time ago i asked the same question, but the given links disapeared,
so im asking again...
has anyone some information about implementing pd on dedicated hardware,
particularly on an fpga device?
bye
Ck
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On Fri, 4 Feb 2011, j...@rybn.org wrote:
On Fri, 4 Feb 2011, patko wrote:
Même les polygones concaves sont pas supportés directement par OpenGL !
It is easy to draw a concave polygon with [polygon] in GEM !
Then why is your patch doing it by gluing many small triangles instead of
one big
hello,
did anyone have made a small video trailer to present pd in a few min?
thanks,
Cyrille
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On Fri, 4 Feb 2011, j...@rybn.org wrote:
On Fri, 4 Feb 2011, patko wrote:
Même les polygones concaves sont pas supportés directement par OpenGL
!
It is easy to draw a concave polygon with [polygon] in GEM !
Then why is your patch doing it by gluing many small triangles instead of
one big
Hi,
great videos! ... BTW, why don't you upload them at YouTube or Vimeo?
Isn't that easier to send us the link o watch them online?
Regards,
Tuti
On Thu, Feb 3, 2011 at 9:33 PM, Mathieu Bouchard ma...@artengine.ca wrote:
On Mon, 31 Jan 2011, jurgen wrote:
I was attempting Quicktime 10 as the
Thanks! I used [pipe] because I had an obvious timing problem and that was
an explicit delay object. Didn't occur to me that [trigger] could control
the timing as well. It's use wasn't obvious to me from what I had read
about it.
I will make the adjustments you suggest and see where I get. I
Looks interesting
+1
-
GeorgeKer
http://tinyurl.com/georgeker
path_to_san...@joindiaspora.com
-
On 4 February 2011 02:46, Derek Holzer de...@umatic.nl wrote:
Thanks everyone!
D.
On 2/3/11 10:08 PM, :a wrote:
+1
--
::: derek holzer ::: http://macumbista.net :::
This is great!
To get it working I had to download OSCeleton:
https://github.com/Sensebloom/OSCeleton
which you don't mention in the README
I also had to change the udpreceive in your patch to socket 7110.
Ubuntu 10.10 Pd-extended 0.42-5
-John
On 02/04/2011 08:24 AM, Hans-Christoph Steiner
Oops, yes, thanks! I updated the README.
.hc
On Feb 4, 2011, at 7:55 PM, John Harrison wrote:
This is great!
To get it working I had to download OSCeleton:
https://github.com/Sensebloom/OSCeleton
which you don't mention in the README
I also had to change the udpreceive in your patch to
http://vimeo.com/19588364
that simple :)
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On Tue, 25 Jan 2011, Rich E wrote:
Ah, understood. Thanks for the nice code explanation and references... they
both really help.
I noticed that t_canvasenvironment remains privately defined, so it's difficult
to use this struct. To get the dollarzero, I saw this works:
hey hans, thx for sharing this amazing solution!.
are you using some special calibration in the OSCeleton command line?
could you share this also?
im trying using this (i took in a quatz composer tutorial)
./osceleton -p 8110 -mx 2 -my -2 -mz -1 -ox -1 -oy 0.75 -oz 1 -a 127.0.0.1
i'd change
reading the f.. manual, i found:
./osceleton -p 7110 -mx 1 -my 1 -mz 1 -ox 0 -oy 0 -oz 1 -a 127.0.0.1
works great, but you need to change your viewpoint
thanks for your patch philippe. it will be a great shortcut for me.
thanks for all
palm
2011/2/5 philippe boisnard philem...@mac.com
yop
my new search with kinect and danse (I prepare an exhibition with a dancer
Estelle de Montalember in 2 weeks)
http://databaz.org/images2/kinviddans.mov
perhaps, if you don't use safari browser, you nust wait some time
p
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WOW!
amazing work man!
palm
2011/2/5 philippe boisnard philem...@mac.com
yop
my new search with kinect and danse (I prepare an exhibition with a dancer
Estelle de Montalember in 2 weeks)
http://databaz.org/images2/kinviddans.mov
perhaps, if you don't use safari browser, you nust wait
YopI use the same calibration for osceleton.no problem at all
osceletonpd.pd
Description: Binary data
pLe 5 févr. 2011 à 07:19, palmieri, ricardo a écrit :hey hans, thx for sharing this amazing solution!.are you using some special calibration in the OSCeleton command line?could you share this
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