Hi all,
Just wanted to say thanks to Hans and everyone involved in putting Pduino
together.
I am having a ball with it!
So, thanks!
--
shiny
Rich
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UNSUBSCRIBE and account-management -
Remains a mystery for the time beingI installed the
ttf-bitstream-vera font via synaptic which was not actually installed
before, but without the -font-face Monaco flag it still crashed...
Meanwhile your patch/program is really great. Fantastic realtime audio
processes, but problematical
3rd International Symposium on Ambisonics and Spherical Acoustics
June 2-3, 2011
Lexington, Kentucky, USA
www.vis.uky.edu/ambisonics2011http://www.vis.uky.edu/ambisonics2011
Dear Colleagues,
Please note that the deadline for the submission of extended abstracts has been
extended to March 9,
Hi list,
this is a bit OT but I trust in this list, so I ask here.
I need an USB extender to plug a PS3 Eye webcam to my pc from 5/10 meters
(or better more)
Someone have hints or wonderful solutions?
Note that I've used an analog cam with baluns and CAT5 cable with great
success (25 meters
Hello!
you would need an active extension to get this distance with a ps3eye.
something like this:
http://www.amazon.com/Tripp-Lite-U026-016-Certified-Extension/dp/B0002D6QJO
there are extender which incorporate cat5 cables, but they are quite expensive
and the cheaper should do the job,
Hi,
i have 2 USB Range Extenders from ATEN (Model UE-250) which you can use
up to 4 times in one row, which means a maximum length of ~= 25m and
they work fine for me. So far i used mainly Webcams (Logitech
C200/Philipps SPC1330).
On the other Hand i was able to use a rather old Logitech Webcam
Hi,..
Am Dienstag, den 01.03.2011, 15:59 +0100 schrieb n...@petervenus.de:
there are extender which incorporate cat5 cables, but they are quite expensive
and the cheaper should do the job, although i didn´t try them out myself.
I use this one. Works fine and is pretty cheap:
Hello, list!
Two more videos:
http://vimeo.com/20464262 - Wii stuff + Pd
http://vimeo.com/20464964 - Zin (arduino based) + Pd
Cheers
Eduardo
_
Eduardo Patrício
http://www.eduardopatricio.com.br
+55 41 8434-0480
Very nice! Have you discussed the Zin here before? If not, what is going
on there?
Phil Stone
www.pkstonemusic.com
On 3/1/11 8:15 AM, Eduardo Patricio wrote:
Hello, list!
Two more videos:
http://vimeo.com/20464262 - Wii stuff + Pd
http://vimeo.com/20464964 - Zin (arduino based) + Pd
Try without an active one first. I once did a radio art piece at Serralves
museum with a usb-powered soundcard and FM transmittor with a normal
extension, in a vertical pole (7 meters high), we used a 10 meter usb
extension we bought on FNAC or something like that.
:)
Although at the time we
On Tue, Mar 1, 2011 at 17:43, Pedro Lopes pedro.lo...@ist.utl.pt wrote:
On Tue, Mar 1, 2011 at 3:20 PM, Stefan Jensen sjen...@versanet.de wrote:
Hi,..
Am Dienstag, den 01.03.2011, 15:59 +0100 schrieb n...@petervenus.de:
there are extender which incorporate cat5 cables, but they are quite
Hi,
To get 10m more for a PS3ye we've bought 2x5M of TU2-EX5 (between 10 and 15
€)
(
http://www.trendnet.com/langfr/products/proddetail.asp?prod=170_TU2-EX5cat=32l
)
We've tried without active link, but it didn't work.
Good luck
01ivier
2011/3/1 Pedro Lopes pedro.lo...@ist.utl.pt
Try
To get 10m more for a PS3ye we've bought 2x5M of TU2-EX5 (between 10 and 15
€)
(
http://www.trendnet.com/langfr/products/proddetail.asp?prod=170_TU2-EX5cat=32l
)
We've tried without active link, but it didn't work.
Cool, now I know if I use the ps3eye far away, As of today always used the
camera
Yeah pduino is great- using Gem it's an easier way to get visuals
reacting to Arduino board data than using Processing...thanks!
On Tue, Mar 1, 2011 at 8:34 AM, Richie Cyngler glitch...@gmail.com wrote:
Hi all,
Just wanted to say thanks to Hans and everyone involved in putting Pduino
together.
Hi,
I see I can pass a 3- or 4- dimension vector to a glsl shader by
delcaring a uniform variable of type vec3 or vec4 and sending
[glsl_program] the vector as a list, for example, declaring in the shader:
uniform vec4 mycolor;
and sending [glsl_program] the message mycolor 1 0 1 1.
I
Thanks, Phil!
I believe not. It's very simple.
Hardware: six infrared distance sensors (to directly control several
parameters), and two proximity sensors.
Software: a simple granular synthesis implementation, a reverb and two delay
modules (one for each output of the stereo)
Basically
Ive just noticed there is an error in the digital ins. The digital ins 1
and 2 dont get added up correctly to the 8-bit number. So every time you
switch between the fir two and the other digital ins you have an address of
0 for the first value. Took me half a day to find the error. There is a
Great stuff Eduardo! I love that Zin, what a wonderful thing. We are doing
similar work, although you are far ahead of me with Arduino. I should post
some of my wii videos.
Here is my first attempt at Arduino http://vimeo.com/20355024 it's now fully
veroboarded. Now I have to work on the patch.
Hi List,
does anybody know a good (working) way to capture audio and video from Pd/Gem
under linux?
So far i tried using glc-capture, which gives good video results, but refuses to
record any sound at all. glc-capture should work with alsa, but it only outputs
error messages like this:
I dont know how much this could help but a good object for recording
visuals and sound synced is[pdp_record] either part of pdp or pidip
(cant remember which one).
try the gem_to_pdp bridge to connect Gem scene and [pdp_record]
together. To be honest I am as yet to try this myself as I often just
ahh correction- the object is under pidip and is called [pdp_rec~]
On Tue, Mar 1, 2011 at 9:44 PM, ALAN BROOKER alan.brooker2...@gmail.com wrote:
I dont know how much this could help but a good object for recording
visuals and sound synced is[pdp_record] either part of pdp or pidip
(cant
Hey,
I use recordmydesktop, it captures OpenGL and audio through Jack, sou I
route it to record pd output.
Sometimes I have lags, which is shi* but then again I did not setup things
carefully (i'm not with an rt kernel now, and my screen is wid).
All these videos are recorded that way
1)
Markus,
You may find some things that will help in the patches by Max Neupert. Though
his patches keep the audio and video as separate files, the techniques work
well.
http://www.maxneupert.de/pd/
The files on Motion detection (17-documentation.pd in particular) and
Audiovisual programming
oh..p.s.: i mentioned a screen-capture technique, not really a direct buffer
technique or whatever. :)
On Tue, Mar 1, 2011 at 11:51 PM, Mitchell Turner mmturner2...@gmail.comwrote:
Markus,
You may find some things that will help in the patches by Max Neupert.
Though his patches keep the
Make sure you choose the divx encoding or it will not work
On 3/1/11 4:55 PM, ALAN BROOKER alan.brooker2...@gmail.com wrote:
ahh correction- the object is under pidip and is called [pdp_rec~]
On Tue, Mar 1, 2011 at 9:44 PM, ALAN BROOKER alan.brooker2...@gmail.com
wrote:
I dont know how much
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