[PD] pix_video not working on Mac OS 10.6 ?

2011-09-29 Thread rene beekman
I'm having problems getting pix_video to work with the build-in iSight camera on my MacBook. There is no video in the gemwin, just a white rectangle. When I send it a message to open the control panel, GEM hangs (it seems only GEM hangs, I get the beach ball when I hover over the GemWin, but can

Re: [PD] Fwd: Variable number of objects?

2011-09-29 Thread Roman Haefeli
On Wed, 2011-09-28 at 19:29 +0200, Ludwig Maes wrote: -- Forwarded message -- From: Ludwig Maes ludwig.m...@gmail.com Date: 28 September 2011 19:29 Subject: Re: [PD] Variable number of objects? To: Ingo i...@miamiwave.com I actually meant more in general, also for

Re: [PD] need advice: i386 or amd64 for a new Debian installation?

2011-09-29 Thread Nicola Pandini
Thanks Lorenzo, it works! There's only a font-related problem: the font seems to be the right one, but has a strange behaviour with the borders of the objects (the pic attached explain better what I'm talking about). Il 26/09/2011 10:56, Lorenzo Sutton ha scritto: Nicola, See what other say

[PD] error with RME Fireface + Mac Mini

2011-09-29 Thread João Pais
Hi list, a friend who doesn't work usually with Pd is trying out a new system: Mac Mini (around 2-3 years old) OS X 10.6.8 pd-extended 0.42.5 RME Fireface UFX Pd works fine, as long as the input count setting in Pd is set to 16 or less, all inputs work. If I set it to 17 or more, all inputs

Re: [PD] Variable number of objects?

2011-09-29 Thread abel . jerome
Hi, I wrote an abstraction, using pd-messages to create objects, [index] to store their ID, and mouse cut method to delete them with an ID : http://abel.jerome.free.fr/pd/dynamic-patching/patchs/dyn-objects/dynObjects.zip For more informations, I wrote some lines about dynamic patching here :

Re: [PD] Fwd: Variable number of objects?

2011-09-29 Thread Ingo
Actually, I just tried again to simply copy a couple of voices and it only took a fraction of a second with a very short dropout - even with the dsp on. I have recently installed Natty instead of Lucid on a new machine. Maybe it has something to do with realloc that Mathieu mentioned. So it

Re: [PD] Fwd: Variable number of objects?

2011-09-29 Thread Ingo
I just added the [; pd dsp 0( when starting to creat voices to speed it up and eliminated the 17 voices limit of the patch. Maybe it's useful for somebody. Ingo -Ursprüngliche Nachricht- Von: pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] Im Auftrag von Ingo Gesendet:

Re: [PD] Keyboard shortcuts for nudge, done editing

2011-09-29 Thread Marvin Humphrey
On Wed, Sep 28, 2011 at 06:17:08PM +0800, Simon Wise wrote: typing into a spreadsheet cell is somewhat analogous, and probably a fairly common activity ... Nice connection! generally enter saves and exits the cell, while to put a newline into a cell without leaving it is ctrlenter ... not

Re: [PD] pix_video not working on Mac OS 10.6 ?

2011-09-29 Thread Hans-Christoph Steiner
Which version of Pd? It definitely won't work if you downloaded the 64-bit build. .hc On Sep 29, 2011, at 2:00 AM, rene beekman wrote: I'm having problems getting pix_video to work with the build-in iSight camera on my MacBook. There is no video in the gemwin, just a white rectangle.

Re: [PD] Fwd: Variable number of objects?

2011-09-29 Thread Ingo
I made some more changes and added some help information to the voice creation patch so you can simple use a float to add voices and 0 to clear all voices. There are wired inlets for the voices now. Hope it's helpful for anybody! Ingo -Ursprüngliche Nachricht- Von: Ingo

Re: [PD] Variable number of objects?

2011-09-29 Thread Thomas Grill
The full conference proceedings are due to be published online any time soon. Ok, good to hear that - my bad conscience is not as bad any more. The Universal Polyphonic Player infrastructure i showed at a workshop at the pdconf would also be a feasible approach. I actually have finished

Re: [PD] Fwd: Variable number of objects?

2011-09-29 Thread Jonathan Wilkes
What happens if you just have the maximum number of voices you think you'd ever need and [switch~] them on and off as needed? Since you have a large patch, I'd be curious to know how much memory is taken up by having the switched off voices just sitting there. -Jonathan - Original

Re: [PD] Keyboard shortcuts for nudge, done editing

2011-09-29 Thread Jonathan Wilkes
- Original Message - From: Marvin Humphrey mar...@rectangular.com To: Simon Wise simonzw...@gmail.com Cc: pd-list@iem.at Sent: Thursday, September 29, 2011 11:09 AM Subject: Re: [PD] Keyboard shortcuts for nudge, done editing On Wed, Sep 28, 2011 at 06:17:08PM +0800, Simon Wise

Re: [PD] Fwd: Variable number of objects?

2011-09-29 Thread Jaime Oliver
On Thu, Sep 29, 2011 at 1:17 PM, Jonathan Wilkes jancs...@yahoo.com wrote: What happens if you just have the maximum number of voices you think you'd ever need and [switch~] them on and off as needed? In my case it takes a bit long to load the patch, but if the voices are switched off then

Re: [PD] Fwd: Variable number of objects?

2011-09-29 Thread Ingo
What happens if you just have the maximum number of voices you think you'd ever need and [switch~] them on and off as needed? Since you have a large patch, I'd be curious to know how much memory is taken up by having the switched off voices just sitting there. -Jonathan That's what I am

[PD] sigmund~

2011-09-29 Thread Benoît Fortier
Hello all, I'm using the sigmund~ object to get amplitude and pitch information for the loudest peaks of a signal (see the sinusoid-tracking help patch, which can be found in the sigmund~ help patch). Out of that information, I want to create, let's say, 5 midi notes corresponding to the 5

Re: [PD] Keyboard shortcuts for nudge, done editing

2011-09-29 Thread Marvin Humphrey
On Thu, Sep 29, 2011 at 10:37:45AM -0700, Jonathan Wilkes wrote: Something I was thinking about for the future is a way to model keyboard input after the efficiency of 'vi' input.  When in Edit mode without yet editing the text of an object, one could use h, j, k, and l to move the bounding

Re: [PD] Fwd: Variable number of objects?

2011-09-29 Thread Ingo
Why would you have control messages going if switch~ is off? Because the voice gets assigned to a certain midi channel when it receives a [noteon] and has to keep receiving all midi controllers on that channel until the envelope release has finished. Then the next voice will play on that same

Re: [PD] sigmund~

2011-09-29 Thread michael noble
For the second part of your question I guess Miller's book would be a good place to start, given that it also provides examples in pd. http://crca.ucsd.edu/~msp/techniques/latest/book-html/ For a more advanced source, though not an online resource, the Musimathics books look thorough and come