Hello people,

I'm trying to build a patch with which I can locate a sound source with  
microphones (right now using the Playstation Move Camera with the build in 4 
channel microphone array).
So far I found out that there are 3 ways to locate sound sources (correct me if 
I'm wrong):

1. Energybased method: 
Basically you check the "loudness" of the sound with at least two different 
microphones in a microphone array. By doing this the microphone which is 
further away to the sound source gives a signal which is more quiet, so you can 
roughly determine the location. Problems: 
- You need a completely quiet room for best results 
- Walls reject the sound wave, which gives irregularities

2. Beamforming:
You get the direction of the sound by delaying the array signals and summing 
them up, thus creating a direction response of the array. How the exact process 
works and why is a mystery to me so far.

3. Time Delay Estimation-based Localization:
You calculate the delayed time of the amplitudes peaks and get the result in 
milliseconds. By this you can determine which microphone is closer to the sound 
source

Attached is a small patch where I tried out the energy based method with the 
"bonk" utility, the results I get with that are quite sloppy

Attachment: Pegeldifferenz.pd
Description: Binary data



Anybody there who already tried something with locating sound in pd? Or got any 
good advice?


Thanks in advance,

Matthias
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