Hi all,
We released a new version of the Malinette :
http://reso-nance.org/malinette/download/
Malinette is an all-in-one solution, a rapid prototyping tool to show and make
simple interaction and multimedia projects. It is a software and a hardware
set. The software is based on Pure Data
Hi pd list,
I would like to present you a project made with Pd : Malinette.
Malinette is an all-in-one solution to show and make simple interaction and
multimedia projects. It is a software and a hardware set. The software is based
on Pure Data extended. It is also a very convenient suitcase
So are you really commenting about OOP techniques, or are you commenting
about programming conventions of all kinds ?
In fact, it's a mix of practices. The purpose is to find words to describe my
practice and find what is common to be a good patching style. Anyone making a
library of
I think you should :
1-create all fx objects you want with a send~/receive~ pair and an ID (like a
$1) for each like : [s~ fx$1-out], [r~ fx$1-in]
2-create all receives~ [r~ fxID-out] and sends~ [s~ fxID-in]
3-connected them to a [mtx_*~] object from iemmatrix (or [mtx_mul~])
4-send messages to
using negative coordinates doesn't change the fact that menubar is over the
gemwin
[menubar 0( remove the dock, but not the menu bar (on the top...)
I don't know if someone tell you a solution.
On a Mac mini Intel/Pd.0.42.5.extended, I did it with this message, connected
to gemwin :
Hi,
I wrote an abstraction, using pd-messages to create objects, [index] to store
their ID, and mouse cut method to delete them with an ID :
http://abel.jerome.free.fr/pd/dynamic-patching/patchs/dyn-objects/dynObjects.zip
For more informations, I wrote some lines about dynamic patching here :
Few months ago, I made this abstraction with [hcs/folder_list]:
http://abel.jerome.free.fr/pd/file/fileRandom.zip
If it helps.
Jerome
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Hi all,
My last mail was broken by the mailing list engine.
The prose in a file if you please ;-):
http://abel.jerome.free.fr/pd/dynamic-patching/reviews/DynamicPatching_review-3.txt
Jérôme (with accents)
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De: abel jerome abel.jer...@free.fr
À: pd-list@iem.at
Envoyé
Hi,
A new report of my researchs about audio dynamic patching techniques.
The continuation of my previous reviews :
http://abel.jerome.free.fr/pd/dynamic-patching/reviews/DynamicPatching_review-1.txt
http://abel.jerome.free.fr/pd/dynamic-patching/reviews/DynamicPatching_review-2.txt
Hi,
what about the
game you've talked about ?)
I will working on the 3D-game audio part the next two weeks.
If I have time, I will write some notes about my recent tests.
a) you shouldn't dynamically create abstractions while dsp is running,
as it slows down significantly.
I would have
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