[PD] Malinette - rapid prototyping and learning

2014-02-13 Thread abel . jerome
Hi all, We released a new version of the Malinette : http://reso-nance.org/malinette/download/ Malinette is an all-in-one solution, a rapid prototyping tool to show and make simple interaction and multimedia projects. It is a software and a hardware set. The software is based on Pure Data

[PD] Malinette - prototyping tool

2012-10-27 Thread abel . jerome
Hi pd list, I would like to present you a project made with Pd : Malinette. Malinette is an all-in-one solution to show and make simple interaction and multimedia projects. It is a software and a hardware set. The software is based on Pure Data extended. It is also a very convenient suitcase

Re: [PD] OOP practices in Pure Data

2011-11-30 Thread abel . jerome
So are you really commenting about OOP techniques, or are you commenting about programming conventions of all kinds ? In fact, it's a mix of practices. The purpose is to find words to describe my practice and find what is common to be a good patching style. Anyone making a library of

Re: [PD] fx chaining without glitch

2011-10-21 Thread abel . jerome
I think you should : 1-create all fx objects you want with a send~/receive~ pair and an ID (like a $1) for each like : [s~ fx$1-out], [r~ fx$1-in] 2-create all receives~ [r~ fxID-out] and sends~ [s~ fxID-in] 3-connected them to a [mtx_*~] object from iemmatrix (or [mtx_mul~]) 4-send messages to

Re: [PD] menubar os x

2011-10-20 Thread abel . jerome
using negative coordinates doesn't change the fact that menubar is over the gemwin [menubar 0( remove the dock, but not the menu bar (on the top...) I don't know if someone tell you a solution. On a Mac mini Intel/Pd.0.42.5.extended, I did it with this message, connected to gemwin :

Re: [PD] Variable number of objects?

2011-09-29 Thread abel . jerome
Hi, I wrote an abstraction, using pd-messages to create objects, [index] to store their ID, and mouse cut method to delete them with an ID : http://abel.jerome.free.fr/pd/dynamic-patching/patchs/dyn-objects/dynObjects.zip For more informations, I wrote some lines about dynamic patching here :

[PD] Selecting random wavefile from folder without knowing the names

2011-09-20 Thread abel . jerome
Few months ago, I made this abstraction with [hcs/folder_list]: http://abel.jerome.free.fr/pd/file/fileRandom.zip If it helps. Jerome ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list

Re: [PD] Dynamic patching with audio - review

2011-08-29 Thread abel . jerome
Hi all, My last mail was broken by the mailing list engine. The prose in a file if you please ;-): http://abel.jerome.free.fr/pd/dynamic-patching/reviews/DynamicPatching_review-3.txt Jérôme (with accents) - Mail original - De: abel jerome abel.jer...@free.fr À: pd-list@iem.at Envoyé

Re: [PD] Dynamic patching with audio - review

2011-08-24 Thread abel . jerome
Hi, A new report of my researchs about audio dynamic patching techniques. The continuation of my previous reviews : http://abel.jerome.free.fr/pd/dynamic-patching/reviews/DynamicPatching_review-1.txt http://abel.jerome.free.fr/pd/dynamic-patching/reviews/DynamicPatching_review-2.txt

Re: [PD] Dynamic patching with audio - review

2011-08-18 Thread abel . jerome
Hi, what about the game you've talked about ?) I will working on the 3D-game audio part the next two weeks. If I have time, I will write some notes about my recent tests. a) you shouldn't dynamically create abstractions while dsp is running, as it slows down significantly. I would have