> nevertheless, there
> haven't been any real changes to the code (that would explain both the
> sudden appearance of sound and the cpu-thing)
> i assume that you are doing your tests on the same machine with just
> Gem.dll exchanged (so directX and quicktime should _really_ be the same)

Yes, of course!!! Same machine, same everything. I just close PD, exchange 
the gem.dll, restart PD, open the patch again, and compare behaviours.

Something _must_ have changed that causes the appearance of audio. I assumed 
the CPU thing was the consequence of the audio thing but that was just my 
guess.

Now I'll try the new one. 


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