It's still the same when they are on different drives, I'm afraid. It's
only jumpy and glitchy when the GEM window is open but that's necessary
so...
Is there any way for PD to trigger an action in an external program? So,
have the soundfile in Audacity, for example, and have PD trigger it to
Run a second copy of Pd. On the Mac, option drag the Pd app to make a
copy.
Use netsend/netreceive to communicate between the two copies of Pd: one for
GEM and one for audio.
On Mon, Apr 21, 2014 at 1:53 PM, Claire O'Connor oconn...@tcd.ie wrote:
It's still the same when they are on
That works perfectly! Thanks Chris :)
On 21 April 2014 19:27, Chris Clepper cgclep...@gmail.com wrote:
Run a second copy of Pd. On the Mac, option drag the Pd app to make a
copy.
Use netsend/netreceive to communicate between the two copies of Pd: one
for GEM and one for audio.
On Mon,
Reaper accepts OSC messages for almost every action.
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On 21 April 2014 18:53, Claire O'Connor oconn...@tcd.ie wrote:
It's
Hi,
Did you start a second instance of pd with the sound patch ? If you run
different patch with the same instance of pd this won't make any difference
than using a single patch
Bests
Etienne
2014-04-19 23:39 GMT+02:00 Dominic Melville dcamelvi...@gmail.com:
Could it be as simple as disk
Hi everyone,
I am currently trying to play a .wav file through readsf~ while a sequence
of events are being triggered within GEM (pix_film and pix_image) but the
sound quality is awful - very jumpy, glitchy and almost impossible to hear
what it is actually meant to be. Has anyone any ideas as to
Could it be as simple as disk access? Reading the wav from the same drive
as the image files causing the jumping and glitching?
If there's any way to try playing the wav from ram in the same patch it'll
show that up straight away.
Cheers
Dominic
On Saturday, April 19, 2014, Claire O'Connor